We also fielded a formation of cookies which was quickly overwhelmed.
All Swedish commanders were good.
16 battalions of foot
9 regiments of horse
All commanders were average. Most of the Allies were average troops with a small smattering of superior and inferior troops added.
The Allies responded with an ineffective long range bombardment and marched forward to start forming their defensive line running from the village either side.
Next move and the Danish Horse under Steve charged my Swedes who counter charged, The Swedes with their ferocious charge re-rolls quickly destroyed the Danes and followed up with a sweeping charge into the next Danish Cavalry unit who, unable to counter charge were also immediately broken. great news except that now the three casualties inflicted on the Swedes meant they were stuck in the midst of the Danish cavalry and shaken leaving them unable to counter charge next move. The second melee was almost a carbon copy of the first with the first Danish horse destroyed and the second forced to retreat disordered but the Swedes were again shaken. 4-0 to the Swedes.
The rest of the Swedes push forward despite galling fire from the Prussians and the heavy guns. They take heavy casualties but destroy another unit of Allied foot and with nothing to stop them the Guards now start to turn in and prepare to roll the allied flank.
A couple of tweaks suggest themselves, such as a dis-order from closing fire stopping the cavalry closing on foot. The alternative is to ensure the Swedes don't always have their best troops available. The Guard only really fought with the King in the main field army and although their commanders were usually a lot better there were occasions where a less able Swedish commander was out generaled by an Allied opponent. so removing the Guard and downgrading some generals to average may address some of the imbalance.
A good game non the less, thank you Steve for the hospitality.