Wednesday, 4 March 2026

Viva Juarez! Some More Mexicans and French

I seem to have the bit between my teeth at present so getting a fair bit done.

These 8 Turco's are mainly Perrys, from both the Triple Alliance range along with 2 plastic ACW figures. Once based that will finish a battalion.
This is the third Mexican Lancer, a conversion of a Perry's British Intervention force lancer. 3 more to finish a squadron. Steady progress.
These 4 will slot straight into a Mexican Militia battalion. All Foundry Camerone range.
To help progress the Imperial Mexicans, where figures are not currently available, I have picked up some Wargames Atlantic STL files of Mexicans and Foreign Legion. 

Fabulous service by Paul at Sabotag3d as usual. Once the epoulettes are trimmed these will be perfect for the Imperial Mexicans in either Havelock or Sombrero, I also got Paul to print me extra Sombrero's which will come in handy.
This second image in Sombrero next to a WIP Foundry Mexican shows up well.
A first look at these figures with heads glued on after epoulettes trimmed.
And a few more Mexicans mainly Foundry.
I have a couple of troops in white with Kepis that these will join, both Wargames Foundry.
These Legionnaires from the Camerone range paint up nicely as Imperial Mexicans, this unit will be a real mix of manufacturers.
And a Perry Egyptian Standard bearer with Havelock makes a great Imperial Mexican. Flag from Battle Flag.
Lastly some based and finished figures. these guys are the first squadron of Chasseurs D'Afrique.
First Imperial Mexican battalion in the early uniform.
First Liberal Mexican Battalion completed, most of the rest wont be this uniform but mainly in white cotton.
French and Imperial Mexican leaders.
Six man unit of French Foreign Legion skirmisher unit.

This lot our now going for the first stage of basing compliments of Mr Shann.  So more finished figures to follow soon.


The Box of painted figures also has a whole bunch more Mexicans waiting for enough to make up bases/unts.

Meanwhile the box of completed units is filling up.


First unit of French Foreign Legion completed and ready for the table.


Also the second battalion of Legionnaires.


Another angle below.


So its taking shape and wont be long before we can see units on table.

Thanks for stopping by.

Saturday, 28 February 2026

A Further Napoleonic Game Test

 he rules are working nicely but as Steve refines them down its important to keep playing the tweaks to make sure they are working as planned. 

A couple of changes to share with this weeks test game. Russians defending for a change.

Some changes to artillery dice and some amends for Cavalry post combat in the main.

The rules need to give us the kind of game we need, decisive without being too simple. We have 2-3 hours to play an evening game with 2 -4 players, for tonight's game we had well over 1,000 figures on table so quite an ask for set of rules. Lets see if they deliver.

A key addition is cards for players to use. Randomly drawn from a pack which can be different for each nationality. Pull three at the beginning and a new one each turn. Some were brilliant, some were devastating as you will see.
Also for dense targets artillery gets an extra firing dice. However unlike the other dice it does not impact your ammunition if you get a 1 or 2. With this is mind its a different colour.
The Allies start with 4 infantry divisions on table and one Cavalry division. A brigade of Russian Guards is off table and the first A class troops we have used.

The French have similar numbers, slightly more but not by much, but their troops all start on table with the addition an extra Light Cavalry Brigade and 2 extra batteries of artillery giving them a significant initial edge. We wanted to to see what slightly overloading one side with artillery did to the game.

I quickly arranged my forces to defend the three villages across my front, my centre being a little weaker than my wings as this was where the guards planned to come on and save the day.

The central Russian divisional card comes out first and I decide to push my gun forward and use concentrated fire with my artillery rolling 6 dice s its my only 12 pdr battery.
Long range so needing 6 to hit. I get one hit but roll 4 1's depleting my ammo by 3 rounds. Not a great start.
I have started with 10 rounds as denoted by the red dice.
Already I am down to 6. Its an interesting take on ammo rules which really makes you think about how you use the artillery.
Next turn I fire again with better results but again ammo being burned up.

With the French closing in I activate the Guards to bolster my centre, Steve plays a card to cancel the activation and they remain off table. Bugger!
As the French close in on my central division Steve plays a killer card, I must remove D6 of ammo from any gun, of course he picks my 12 Pounder and the dice roll removes all its ammo so the gun is removed from table. Gutted.

As Steve closes he declares a charge on my central division now lacking its artillery support. I play a card to cancel his successful activation and the French division stalls its assault for one turn.
Meanwhile the Italians press forward to assault the village. I play another card to double my firing dice for one turn on one unit, the village defenders prevent the Italians from closing.
The French smash into the rest of the Division flanking the village and push them back. I could really do with the guards brigade at this point.
The French guns play on the already damaged infantry. Steve plays another card to cancel an activation and again my Guards fail to enter the table.
The Cavalry on the right (supported by Bakewell Tarts) have a quick dustup and bounce off each other.

Hit by artillery the infantry in the centre are now shaken, they could really do with the Guards to take over.
The artillery forces a morale which the Russians fail and one unit is broken.

A large guards brigade size hole now in my centre.

The French push on to my right, the Russians are however able to hold them just short of close combat range.
With artillery support eh French are pushed back and we have breathing space.
The Italians charge again and take the village in the centre.
Finally the Guards are here and pushing forward to punish the French. Its our first use of A class troops in these rules so be interesting to see how they get on.
To my left the Russians charge and re-take the village.
With the French at their weakest on my left I decide to launch a counter attack with my Prussians, the first line of French is forced into retreat.
To their right the French assault the next village AGAIN in.
And push my Russians out of the village with heavy casualties for both sides AGAIN.
The Prussians push on and smash into the next French Regiment.
And again on the extreme left the Prussians pile into the French.
All three French regiments re forced to retreat but not destroyed and the Prussians are left unformed and reorganising on the captured ground.
To my right the Guards engage their first French and destroy them barely missing a step.

The French in the centre are pretty worn out and the Guards are in just the right place just in time to take advantage.
I was enjoying the game so much I missed a couple of the actions, particularly the cavalry on the right, sorry.

To be honest one of the most enjoyable Napoleonic army level games I have ever played. And I have played quite a lot.

The game was hard fought and close, even at the end it could have gone either way, but the French certainly had the edge, especially in artillery.

The village changing hands as forces re-formed and tried again felt very realistic, as did the cavalry fighting itself to a stand still. The cards represent the unexpected on the battle field, like the blunders in Black Powder but better. Playing a card to remove my 12 pounder batteries ammo was frustrating, but how many times did a batteries ammo caisson get hit during artillery exchanges  and take the battery out almost entirely? 

The Guard being delayed, no more unusual than a brigade getting caught behind the baggage or confused orders about where to deploy.

All in all, thoroughly enjoyed.