Keen to press on testing the game mechanics Steve set up another game for Chris Flowers and I with Chris attacking with the British.
Tuesday, 21 June 2022
Another Live Free or Die Playtest AAR
I started the game with a small brigade of two continental regiments and a un on my right and three militia regiments on my left, two green and one veteran with two small units of rifle skirmishers. Reinforcements were planned for later in the game, I had no idea when or what was coming.
On the British left Chris had two good quality British regular battalions and a slightly lower quality Hessian Battalion, again supported by a gun.
So the British had a slight edge in numbers and quality but would need to press on as the advantage wouldn't last.
My two small rifle units occupied the House and orchard in the centre of the table where they could ideally annoy either brigade and fire into the flanks if they tried to bypass them.
Chris moved his lights across to face my last unit of Militia, supported by the British Legion infantry, my two Militia units though mauled marched back to fray with the Continentals in close support, a volley into the lights took a base off, they passed their morale but without the points to spend they couldn't order a charge.
On the right the British advanced on the hill leaving the Hessians to blaze away at my rifle skirmishers who continued to cause problems for them and the guns.
The two British columns march to musket range and I volley them with my continentals and gun forcing one to retire. Its a minor reprieve when they get back with two battalions against one the firefight wont last but my cavalry are ready to charge into the gap if the continentals fall back.
My right hand continentals pass through the militia picking up a disorder, but next go they are ready to pour a volley into the lights who are in a difficult position only unable to retire slowly at half pace facing the enemy and pick up a disorder or stand fire with the Continentals having much more firepower.
A really good game with lots of swings, it felt realistic, units forced back, re-forming and trying again and the skirmishers were more effective this time too.
Chris had some concerns that units were hammered, pushed back but them came again, and also that a unit fights right done to the last stand, however as units historically were pushed back and tried again and the stands represent the cohesiveness of a unit rather than the number of men left standing I wasnt too concerned by either of these things. It felt about right. Given another 2 or 3 moves Chris may well have pushed me off of the hill and fought me to a standstill in the woods but on balance the Americans probably had the better of it at the end.
Cracking game, thanks very much gents.