Chris Charltons lovely Indian Mutiny collection is pretty much complete so we were keen to get them on table for a game of Sharp Practice.
We are planning a large Indian Mutiny game for the Christmas game with two tables and inter-connected games so this would be a good test of how different troops worked.
I command a small British releif column and a tiny garrison of one unit of 8 holding a small village with some civilians.The British forces consist of:
1 x 6 skirmishers
2x 8 British Infantry
3 x 8 Native infantry
1 x gun and cew
Cin C level 3
A force of Natives advance from both table edges commanded by Chris and Steve respectively they have:
On the left Under Chris:
Cin C with Elephant level 2
2 groups of 10 Mutineer rabble with level 2 leader
2 groups of 10 Mutineer rabble with level 2 leader
1 group of 6 mutineer skirmishers with level 1 leader
On the right under Steve:
Cin C Tantia Topi Level 2
2 Groups of 12 Badmashes with big choppers each with level 1 leader
1 Group of 12 Badmashes with muskets with level 1 leader
1 Group of 8 Matchlock Musketeers with level 1 leader
In the village Flashman is prominant with his pepperbox pistol and queens colours.
Chris sweeps his mutineers forward towards the village, throwign his skirmishers out onto his flank. The cloth of the elephant has been enhanced with some lovely nail art decals.
The British throw the European troops as quickly as possible down the road in column whilst the beautiful and colourful Baluchi's advance steadily in line to cover them supported by the gun.
Syeves Badmashes are less keen to get forward and hover about in the cover of some light woods.
His muslim Badmashes with big choppers set off down the hill to slow our reinfocements. They are almost immediatley hit by the gun which was deployed the move before.
My European Troops are almost at the Village and the Baluchi are swinging their line to cover the right of the village, Chris's Mutineers are making slow progress and Steves Badmashes even slower.
The Indians are taking some getting forward only the skirmishers swinging around my flank seem to be really getting anywhere.
Finally the Mutineers sort themselves out into a line and fire an ineffective volley into the compound whilst my Europeans now throw really poor movement dice and cant quite get themselves into a firing position.
The Badmashes finally step out of the wood to fire a further ineffectice volley and the Baluchi step forward to return fire, I have however not really got my Baluchi forward enought to get between the Badmashes and the compound. At long range and in cover the Badmashes take a surprising amoount of shock but little other damage.
The Mutineer after their ineffective volley now charge forward but dont quite manage to close with the compound.
The second formation of Mutineers get stuck in a slightly one sided firefight with the Madras Europeans and start to take casualties and shock.
The Mutineers try to break into the compound but are held off.
To the rear of the village the Mutineer Skirmishers have got into the rear of my Europeans and are causing double shock with every hit, they are however takign casualties themselves from my skirmishers takignt hem to half stregnth.
The second rabble of mutineers continue to take heavy fire from the Europeans and are strugglign to move or make any significant headway with their return firing.
Steves Muslm Badmashes keep moving to my flank so the gun doesnt get to fir at them, but they still struggle to close.
The first two groups of Mutineers finally break into the compound and massacre the civilians who are able to put up very lttle resistance.
The Hindu badmashes now charge into the front of the compound to be met by Sikh bayonets and quickley driven off with serious loss.
Hit by further devastating volleys the second unit of mtineer rabble begin to disintigrate.
The first mutineers now charge the Sikhs and are again seen off now having to retreat from the compound. The mutineers are pretty much a spent force but the civilians I have been sent to rescue have all been wiped out.
At this point we call it a day, it has ben interestign to see how Sharp Practice handles the mutiny and given me some insights for the forthcoming Christmas game.
Looked like a great game...lovely figures and terrain and a very believable scenario. I have had a few games iof Sharpe Pracrice and akways found them a lot of fun, it's a good rule set for skirmish level horse and musket games.
ReplyDeleteI couldnt agree more, first time for Indian Mutiny and it worked well.
DeleteGreat looking game. The figures look superb
ReplyDeleteThanks Neil, mainly from Chris Charltons lovely collection.
DeleteAn interesting and tightly fought game - and another tempting period...
ReplyDeleteIsnt it though, have to admit beign tempted to add some 1857 British regulars to use alongside all the iregulars for this period, I might leave it to Mark and Chris though. Its not like I need another project!
DeleteLooks like big fun with an awesome collection. I’ve played The Mutiny with TSATF many times with much success. I’d like to try Sharp’s Practice as well though.
ReplyDeleteBrilliant looking game! Well done.
ReplyDeleteThanks very much Scott
DeleteCheers Sgt. Guinness, so good you sai it twice :-) I like Sharp Practice anyway, it gives a fun narrative game, well recomended.
ReplyDeleteThanks for posting the pictures and sharing them - what is the source of the building where Flashman is standing please ? Thanks JC
ReplyDeleteTheu were from a range called snap dragon I beleive not sure if they are still going JC.
DeleteRoger, many thanks for that - I think you are right Snapdragon closed down about 12 years ago. Thanks again for your time JC
DeleteJC - that Building is from Monolith
DeleteYep, I even checked with Steve. It's one of his Monolith Designs buildings :-)
DeleteThank you ! Thats very helpful I am very grateful Regards JC
DeleteGreat wee game. Love gaming the Indian Mutiny (must get somemore painted!). Love playing Sharp Practice. Cheers, Chris
ReplyDeleteLovely game. Thanks for sharing.
ReplyDeleteThanks Bartek
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