I am being a little lazy with this one ( or shall we just say more organised?) I have taken pictures of the briefing, orders of battle and the stat sheets for each force so anyone interested can download them direct from the blog. Hope they prove useful for anyone interested. With that in mind I wont go into too much detail on the forces.
With that in mind I wont talk you though the full army lists but just give you an overview of the game.
Each side had 3 commands. The Barbarians were notionally led by the Pictish Leader Lord McManus with 5 units of foot, 4 of horse and 3 small archer units. His main focus in this game was revenge on the Roman Commander, General Auranus, for past misdeeds. He hoped to capture the commanders family being escorted by several cohorts of Legionaries and two small units of elite bodyguards. His sub-commander (Brian the un-certain) commanded 4 units of Saxon foot with supporting archers and had forced the Roman escort into a ruined hill fort on Danfield hill. Both of these forces (The best and Worst troops for the Barbarians) were under my command.
The Picts had two forces of Saxon allies under Ultheric the bold and Teragondi the Deathdealer (Also known as Teragondi the smelly!) under the command of Richard H and Andy, who had agreed to defend the river line to prevent the Roman commander from relieving the escort and rescuing his family. To add some chaos Ultheric is far more interested in getting his hands on the Roman Cavalry commander Sergius. In total the Saxon allies had 9 units of foot, 16 units of horse and 4 units of archers.
Facing me the Romans had 6 units of foot a scorpion and 3 units of archers on the hill under Richard C, with 8 units of foot, 3 units of archers and 10 units of horse in the relief column under Chris C and Mark.
The expectation was that it would be a bit messy!
|Brian the Un-certain|
|The Cohorts defending g the hill fort|
|The Saxon horse|
In response the Romans closed ranks around the Hill fort whilst the well drilled relief column began to press forward to cross the river.
My first volley of archery saw really high dice with 2 double sixes forcing break tests on the Romans, both units of archers facing me being forced back with casualties. Over by the river the Roman horse archers were now also starting to make their presence felt.
Next go and with the Roman archers nutralised for a turn (they had picked up disorder markers) I focused on the legionaries whilst my cavalry bypassed the line and swung around the flank. Another double six and one of the units of Legionaries is forced to pull back. I know it cant last and when we actually get to grips I will get marmalised but for now Richard my opponent doesn't and can be forgiven for thinking he is in trouble.
On my flank Brian roles a blunder and his cautious command blindly charge forward, not quite reaching the Roman lines. This has the advantage of putting me in javelin range and I start to pout pressure on the rest of the Roman line. On advice from his colleagues Richard charges two units of Legionaries straight at my Picts. In the ensuing melee one is destroyed and the other pushed back. I think this is where Richard starts to see that the Romans are in a much stronger position than originally considered.
|The Picts advance|
|double 6 a blunder!|
At the river the Romans continue their inexorable advance with Richard and Andy throwing everything at them to slow them down if they cant push them back. To little avail.
A great day thank you in particular to Chris Flowers for the scenario, the majority of the figures, the lunch and humour all day (much of it at my expense!)
A great game, hope you enjoyed it and feel free to pinch anything you find useful from the report.