We had planned a big Russian Civil War game at Chris Flowers place for some time, the completion of a Red armoured Train by Chris Charlton and a whole bunch of extra reds and whites by Dave and Si meant the game was even bigger than initially anticipated.
We use Triumph of The Will and The rules work on the premise of a units will to press on, hence the title Triumph of the Will. This is mainly expressed by the number of figures in a unit. The larger the unit the more willing to press on. The level of training (Regular, Drilled, Militia) represents their fighting ability and how easily their will is eroded by losing figures. Unusualy most dice rolls require you to roll low, just as well when I am rolling.
The whites in our game had generally slightly better troops and more of the modern gear with aircraft available more often, slightly higher numbers of MG's and guns and a train from move one. This reflects the increased availability of this gear to the whites through the support of the International great powers. The reds however had trenches and would eventually have the edge in numbers.
Move one and the Whites launch their Assault on the POW's and Militia holding the town, the left unit here are ex Austro Hungarian POW's who did quite a bit of fighting after some ideological recruiting in prison camps and months march away from home with no food.
They get lucky with the roll of a 6 and a Spad fighter comes on and attacks the town. They have also pre-programmed a bombing run on the Red Militia Cavalry which quickly destroys one unit of the reds.
Richards White armoured car trundles forward without its supports and along with the massed white guns begins to take a heavy toll of the defenders whilst John starts to push the White cavalry of the reserve forward on the left.
The reserve infantry from Si's collection also start to push forward on the white left wing.
Meanwhile the red infantry suPports are arriving, lovely figures from Daves Collection. They do have a long way to go though.
The overpowering firepower of the White artillery coupled with the elan of the white officer storm units is causing Steve severe problems, he has quickly lost both MG and Gun alongside multiple infantry casualties.
The whites storm the first trench lines and see off the militia with minimal casualties.
Richards units defending the White trenches set off in support and the train begins to move around to the right flank to support John.
John has meanwhile got stuck in on the right flank as Chris and Dave arrive with large numbers of red reinforcements and an armoured train crammed with their best troops, red sailors.
Rich L's cossack brigade launches itself at the right hand side of the town held by two units of drilled red infantry.This front unit is one of my favourites painted as Ossetians.
Meanwhile the reds are pushed further back in the town and begin to concentrate their remaining troops in the bombed out factory.
The whites get another Spad and the plain decimates yet another Sotnia of red cavalry whilst Johns troops press forward to prevent the reds relieving the town.
The next three units of Richards Cossacks close with the remaining red infantry in the forward trenches, in the back ground we see the white armoured train arriving on the right flank to support John.
Johns artillery fire has been deadly and both the Red MG and Field gun have been destroyed but the veteran red Siberian rifles make a stand and start to punish the white infantry advancing across the open ground.
The whites advance in a determined manner but two units are practically destroyed by the Siberian rifles and the supports from Dave and Chris. In the back ground we see Asiatic Cossacks dealing with a band of Partisans which ambushed them from the forest.
A close up for Shaun and Mark. These are from Studio Siberia painted as Siberian Cossacks, lovely figures but rather delicate swords.
Chris F has pushed a unit of sailors to the edge of town to give some much needed support to Steve. The other unit pulls back however as the Cossacks are closing and they dont want to be caught by those sashka sabres in the open.
The battle for the bombed out factory is becoming desperate, Rich L's artillery is taking a toll whilst his Cossacks move in on one flank and Rich C's infantry have control of the rest of town and prepare to close in on the other flank supported by the armoured car.
Dave's lovely figures and Chris's fantastic train were just starting to reach the area of action when we ended the game as we ran out of time. Sorry guys.
The game effectively ended with a draw, the Whites were close to capturing the Town but were nowhere near capturing the station and with reinforcements already reaching both, the White advance was likely to stall.
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