Dave invited me over for a game bank holiday Monday with him and Si. We had spoken for some time about trying a Sharp Practice as neither had used the rules so I put on a 40mm Peninsular game using the defence in depth scenario.
As a few of you have asked I decided that the main forces would be my new Spanish and Hessians to get them on table.
We had all day so I made fairly large forces, Dave commanded the French and would have:24 Municipal Guard Grenadiers with 2 level 1 leaders
24 Hessians with a level 2 and a level 1 leader
5 units of 6 Volteguer skirmishers each with a level 1 leader
24 Spanish with 2 level 1 leaders
2 Spanish Guerilla skirmishers units of 6 each with level 1 leader
secondary deployment point 18 inches behind the initial one:
24 British line level 2 leader and level 1 leader
2 x 6 rifles with level 1 leader
1 x 6 light British infantry level 1 leader
78 figures
Quality wise the French are slightly better than the Spanish but the British slightly better than the French so with equal numbers and equal leaders this should be pretty balanced.
As we get started the Guerillas are first out and head for the cover of the church.
Meanwhile one of the main French formations comes on in the shape of the Paris Municipal Guard.
This is immediatly followed by the Spanish line who form up across the open middle of the table to square up to the Parisians. First time on table, lets hope they dont fall foul of the first time curse.
The British come on 18 inches behind the Spanish. These guys need to get forward quickly.
The forces are closing but notning major has happened so far, thats all about to change.
Dave volleys his Paris Municipal Guard into the Spanish taking an action to present and the first fire his volley is predictably devastating, he then plays four flag cards to immediaty re-activate them, re-loads and fires again.
Shock and casualties are not as bad as they could be on the Spanish, the key will be whose card comes out first next turn.
Si has bypassed the cover of the church and Dave volleys him with his skirmishers and charges into fisticuffs. Not surprisingly the Guerillas take a kicking and are driven back with subsequent loss to force morale.
Woldnt you know it, next turn and the Paris Municipal Guard come out first, re-load and fire again and this time one group of Spanish takes enough damage to be forced back braking the formation and forcing a loss of force morale.
With skirmishers closing on both flanks and the British making no headway things start to look a little bleak for Si and the allies.
The British lights get into action and start to inflict casualties on the Parisians.
Unfortunately another volley and two rounds of skirmisher fire see another group of Spanish forced back and the earlier one forced back again with 3 more losses to force morale.
Si is still smiling as his Spanish disintigrate along with his force morale.
As the British finally arrive on the scene the second unit of Gurillas breaks and flees and the Spanish line is forced back yet again leaving Si's force morale completely broken. We decide to play on a couple of moves as its a play test for Si and Dave, lets see if the British could have rescued the day.
The Hessians are finally moving forwards behind the Paris Municipal Guard, although they weren't really needed in the end.
The British unleash a volley and are supported by the lights and one unit of rifles, the other has gone around the church to find a flank and never got involved.
Its pretty obvious at this poitn that had the British arrived sooner the game wouldhave been very different indeed.
Two rounds of firing sees 6 casualties and multiple shock on the Parisians along with their second in command wounded. Very close to taking multiple force morales and swinging the game but unfortunately for Si its too little too late.
They never fired a shot but as its their first time on table I had to get a picture of the Hessians.
As we get started the Guerillas are first out and head for the cover of the church.
Meanwhile one of the main French formations comes on in the shape of the Paris Municipal Guard.
This is immediatly followed by the Spanish line who form up across the open middle of the table to square up to the Parisians. First time on table, lets hope they dont fall foul of the first time curse.
The British come on 18 inches behind the Spanish. These guys need to get forward quickly.
The forces are closing but notning major has happened so far, thats all about to change.
Dave volleys his Paris Municipal Guard into the Spanish taking an action to present and the first fire his volley is predictably devastating, he then plays four flag cards to immediaty re-activate them, re-loads and fires again.
Shock and casualties are not as bad as they could be on the Spanish, the key will be whose card comes out first next turn.
Si has bypassed the cover of the church and Dave volleys him with his skirmishers and charges into fisticuffs. Not surprisingly the Guerillas take a kicking and are driven back with subsequent loss to force morale.
Woldnt you know it, next turn and the Paris Municipal Guard come out first, re-load and fire again and this time one group of Spanish takes enough damage to be forced back braking the formation and forcing a loss of force morale.
With skirmishers closing on both flanks and the British making no headway things start to look a little bleak for Si and the allies.
The British lights get into action and start to inflict casualties on the Parisians.
Unfortunately another volley and two rounds of skirmisher fire see another group of Spanish forced back and the earlier one forced back again with 3 more losses to force morale.
Si is still smiling as his Spanish disintigrate along with his force morale.
As the British finally arrive on the scene the second unit of Gurillas breaks and flees and the Spanish line is forced back yet again leaving Si's force morale completely broken. We decide to play on a couple of moves as its a play test for Si and Dave, lets see if the British could have rescued the day.
The Hessians are finally moving forwards behind the Paris Municipal Guard, although they weren't really needed in the end.
The British unleash a volley and are supported by the lights and one unit of rifles, the other has gone around the church to find a flank and never got involved.
Its pretty obvious at this poitn that had the British arrived sooner the game wouldhave been very different indeed.
Two rounds of firing sees 6 casualties and multiple shock on the Parisians along with their second in command wounded. Very close to taking multiple force morales and swinging the game but unfortunately for Si its too little too late.
They never fired a shot but as its their first time on table I had to get a picture of the Hessians.
A fun game, not surprisingly for their first outing the Spanish were mullered and the Hessians never did a thing. Still I think Dave and Si enjoyed it.
Thanks for stopping by.
Excellent looking game Roger! I always have a lot of fun whenever we play Sharpe Practice
ReplyDeleteCheers, yes it was certainly fun.
DeleteEveryone looks the part, a fine looking game. How effectively drilled a unit the Paris lads are. It's a rule set I like a lot. There will be those who know it better but without a higher grade or two of leaders I'd have expected a quick result once things began to mount up.
ReplyDeleteStephen
That was the idea really Stephen, I wanted a result but a game that gave the two new players a really good feel. I think we achieved both.
DeleteI do hope they enjoyed it. It’s a cracking collection mate. Cheers, Chris
ReplyDeleteThanks Chris.
DeleteSplendid stuff Roger…
ReplyDeleteIt’s good to see the Paris Guard doing so well… I think mine have become experts at running away 😁
All the best. Aly
Cheers Aly, as this is the Grenadier company Ididnt make them as rubbish as the fusiliers no doubt were.
DeleteMasterly inactivity by the Hessians!! Looked a great game.
ReplyDeleteGreat fun cheers Steve. Anyone would think I was commanding the HESSIANS.
Delete