Marching his army of Far Eastern Cossacks, Mongolian tribal cavalry and White Russian troops left over from the Civil War, across the border into Russia he was promptly ambushed by the superier Red army who also had the support of aircraft, his army being cut up and driven back over the border never to return.
Our game starts with the White forces strung out on the march, their best troops assaulting a monastry/border post held by Austro-Hungarian ex-POW's fighting for the reds and some Bolshevik Militia, meanwhile from the forests on their flanks the better trained red army regulars charge forth to smash into the Barons army.
The reds have 12 foot, two MGs and 2 Guns but only 6 units of horse, they have access to aircover, in the form of a Sopwith Camel on the roll of a 6, and of course some of them are fighting from cover. It should be interesting.
To keep my Naval troops busy Mark throws a unit of Mongolian tribal cavalry at them, the sailors however are a tough nut and practically destroy the cavalry whilst taking heavy casualties themselves.
This lone horseman is the sole survivor of the inital mongolian charge and the other units have been driven back creating a vacuum between the opposing forces with the cavalry glaring at each other over dead ground neither wants to be shot up in.
Finally a role of a 6 for the Bolsheviki sees the Sopwith Camel swoop onto the Cossacks who are organising for an attack on the Red cavalry. This can be very devastating indeed, they get 4 firing dice hitting on a 1-4, then re-rolling any hits on cavalry and a 4-6 sees a further casualty, representing the effect of the loud plane on the horses as well as the physical and phscological effect on the troops. As many as 8 hits can be achieved if you get really lucky. We manage 2!
Thank you gents for another really fun night. See you all soon.