With another full day Hail Caesar game due, Chris Flowers
asked me to organise the game. I decided a multi faction game where each player
had their own objective might be a bit different, with this in mind I thought
Post Roman Britain would be the ideal setting. It also meant that 4 of the
players could bring their own forces and potentially play with their own
figures.
Full disclosure at this point. It’s the third time I have
written this report and so far I have managed to delete the whole thing twice
by accident losing about a third of the photos in the process, fortunately chum
Chris Charlton had half a dozen I have used to bolster what remains of my own.
To set the scene then;
As Arthur grows old other forces in Brittania flex their
muscles and the new King of Strathclyde decides it is high time he carved some
more territory out for himself and stamps some authority on his neighbours. He
therefore bullies, bribes and cajoles a Northern Confederacy of Kings with
varying degrees of enthusiasm (or not) from beyond the Giants Wall to March on
the ailing King Coel Hen and his Kingdom of Eboracum.
Coel Hen (Old King Cole) sends south for help then musters
his army and marches without waiting for support.
Our Game finds Coel Hen and his bodyguard falling back from
a defeat that has stripped him of the rest of his army. He is falling back to a
ruined fort where his baggage was kept under guard during the battle in the
hopes of denying this to the Northerners who are quick to follow his remaining
troops. Meanwhile the Southern reinforcements are about to arrive on the scene
and a fresh battle is in the offing.
The Northern Confederacy consists of:
The army of the Kingdom of Strathclyde under its King Domnal
and his Warlord Erbin Long Spear (played by Steve Shann), Strathclyde has
engineered this small war and so has the most to gain, a victory will secure
their standing, especially if Arthur himself can be drawn north and defeated.
The Picts want nothing more than loot so Domnal is keen to get to the baggage
and cattle herds first so it is his to share out with his Allies rather than
theirs to steal.
The Southern Picts led by King Drest Erthinmoc, (Rich
Croisdale) this is the lightest army on table but very flexible. 5 units of
light foot under the Champion Necton fat neck each have an extra short range
missile dice but reduced close combat dice, they also have the long spear rule
which removes their opponents charge factor. Two units of archers support the
foot whilst Drest leads a unit of medium horse and 3 light horse. All of the
Picts have the marauder special rule allowing them to move outside command of
the King with no penalty, their main aim in this campaign is to garner as much
loot as possible without taking casualties. Drest is particularly happy if his
erstwhile allies are weakened through battle casualties so he is unlikely to
help the other Northern Kings too much if he can help it.
The Kingdom of Gododdin led by King Manaw Lech is a most
unenthusiastic force (also Rich C). Allies of Arthur they are surrounded by the
other Northern Kingdoms and have no real choice but to join the great raid.
Manaw Lech leads 4 units of medium infantry supported by 2 archers whilst his
sub commander Cunedda Bright Helm has 3 medium cavalry under orders. Manaw Lech
must steer a careful course in the battle, he has no wish for Arthur to be
defeated, but cannot be seen to be hanging back too far.
The Bernician Angles of Bebbamburgh, (Andy Lawson with his
own figures) I was tempted to call their King Uhtred but instead opted for the
more historical King Oesa with his henchman Octa Blood Axe. 4 heavy infantry, 4
medium infantry 1 medium and 2 light infantry with no archer support. The
Angles have the most to gain from the defeat of Eboracum so will fight hard to
expand their lands, their northern neighbour Gododdin are no friends so they
would be happy should they meet with a reverse in the battle to come. Their
Heavy infantry get the wild fighters bonus, a re-roll of one failed dice in the
first round of melee.
From South of the wall:
The remnants of Coel Hens army of Eboracum consist of three
body guard medium cavalry units under his champion , two units of Limitaini
medium infantry of dubious quality. 2 scorpions and a unit of archers in the
fort and a further unit of archers retreating towards the fort. Coel Hen is primarily
concerned with escaping and getting his baggage away with him. If his bodyguard
and Allies have to be sacrificed to achieve that, so be it.
The Kingdom of Leodis under their King Gwallog are again
less than enthusiastic, (Chris Flowers enjoyed this role) whilst Coel Hen is a
better neighbour than the Northerners would make there is no love lost between
the Kings. Gwallog is particularly concerned about the Saxons who have been
eyeing his Eastern farm land with envy for some time. He is here to fulfil his
oath but won’t be losing too many men in the process. Gwallog has 6 units of
medium foot supported by 2 units of archers and his battle leader Urien Death
Giver leads 4 units of medium cavalry in the old Roman style.
The Saxon Feodorati of Lindsay on the East Coast (Me) under
their King Erlich the fair (Type cast?)have been allies to the Romans and their
successors for generations and he welcomes the opportunity to wet the blades of
his young men. His force is all foot with 4 units of heavy and 8 of medium foot
supported by a unit of archers and his champion and Warlord Wiglaf Raven
Feeder. It would however be nice to see the weakling from Elmet weakened
further, some of his border farmland is ripe for taking next year
And the forces of Arthur Ap Uther Dux Brittanica (Chris
Charlton), 3 units of medium horse, 4 units of medium foot, one of archers, a
pair of Scorpions and his famed knights in the shape of a unit of Cataphracts.
Cataphracts? Yes I know, it is meant to be fun though!
The Northerners diced to see where they would come on.
Arthur had the advantage of deciding where is forces arrived, but the
disadvantage of not knowing where the enemy would come from.
The remnants of the army of Eboracum and deployed milling
around the ruined fort whilst the Saxons are deployed 12 inches on table
marching straight up the middle on the old Roman Road (That’s the A1 to you and
me).
The Elmetians will deploy to the left of the Saxons marching
from the table edge and Arthurs forces to the right of the Saxons.
The Picts are deployed 12 inches in table on the left of the
Northern battle line, the Bernician Angles have the centre and the army of
Strathclyde their right, the men of Gododdin being less enthusiastic will
arrive behind the Angles in the centre.
So the scene was set for an epic battle with lots of dirty
dealing and people supporting their allies or not as the battle raged. Well
that was the plan.
Move one and the Picts are going forward quickly to grab as
much cattle as they can, the Angles also punch straight up the old Roman Road,
the men of Strathclyde just about manage to move on and those of Gododdin are
still thinking about it.
Coel Hens body guard horse immediately turn about and
advance on their Northern enemies to buy some time for the baggage to be
gathered. The Elmetians have a chat about what to do whilst Arthur’s cavalry plough
forward on the right of the line. My Saxons roll a blunder, typical, on the
upside the result is advance which was my plan anyway, Phew!
Next go and both sides creep further forward as Coel Hens
cavalry charge into the advancing Angles pushing them back but tasking
casualties themselves.
As we get further into the game the result of having forces
arrive at random points of the table makes itself clear. The Picts are the
lightest troops on table but face Arthur with the heaviest, the light cavalry
throw themselves at the Knights to try slow the advance with the inevitable
result of being cut to bits.
In the centre after being pushed back by the horse the
Angles are pushing forward to take the forts supported by the men of Gododdin
whilst on the other side Strathclyde fail to get moving and Elmet sat back and
watch proceedings. If I had swapped the Strathclyde and Pictish forces the
battle on Arthurs wing would be epic and on the other side the Pictish light
infantry could filter through the woods flanking the Elmetian army and force
them to act. Ah well maybe next time.
My Saxons finally get moving and I leave a gap between my
forces and the forces of Elmet, on purpose, I want to encourage Steve to launch
his Strathclyde cavalry at Chris’s Elmetians. I know sneaky!
Initially this works and Chris’s cavalry of Elmet are forced
to retire after a brisk engagement, unfortunately for me Staves Strathclyde
cavalry then turn on me just as both Andy and Rich close in with the Angles and
Gododdin men. Oh dear.
I am able to see Andy’s Angles off but both Staves Cavalry
and Richards’s foot have more success and I lose a whole division of Saxons,
four units gone in a move.
The Angles have now pushed the archers out of the fort and
put the scorpion crews to the sword, the Eboracum cavalry have been destroyed
and the Northerners are lapping around the outside of the fort. But Arthur’s
cavalry have arrived, brushed off the light Pictish cavalry and begun to close
on the flank of the Northern infantry. Coel Hen has finally got his baggage
train in order and is leaving at the head of it whilst his remaining troops are
cut down. No wonder he got to be so old.
Steve’s Strathclyders finally get moving forward and Chris decides now is the time for Elmet to strike a blow and charges in sending the Strathclyde foot reeling back. The Saxons are now entirely surrounded by the Strathclyde Cavalry and the infantry of Gododdin and the Angles, Arthur has closed with the Pictish foot but is making heavy weather with their long spear ability countering his charges.
A draw! We voted and found that Chris Flowers dilly dallying
on the edge of the table had played the nearest to his character and was
declared a perfidious winner. Those with their own troops had them bloodied in
battle and everyone got a full game.
Next time I will definitely make sure I control the entry
points better to get a more balanced game.
The next game looks like being an El Cid with Jerry having
expanded his forces significantly the table will be full of colourful troops. Can’t
wait.
Fantastic game and equally so the write up. I thoroughly enjoyed it and the individual objectives made it even more interesting. It's not often that abstaining from doing anything means you play the best, but Chris F did an admirable job. I look forward to the next one.
ReplyDeleteEl Cid next time Andy.
DeleteA splendid looking game Roger...
ReplyDeleteI always enjoy multiplayer games... possibly because I can blame someone else when the inevitable happens and I get slaughtered...
All the best. Aly
Ha, ha, its a fair point Aly. Cheers
DeleteI do like HC set in the dark ages. Nice sounding scenario and cool write up of a clash of shields. 😀
ReplyDeleteMuch appreciated Stew, big El Cid game next month.
DeleteWonderful looking game!
ReplyDeleteChristopher
Wonderful looking game!
ReplyDeleteChristopher
Cheers Axebreaker
Delete