Having decided that Sikh Wars would be the theme for our T'other Partizan game we needed to decide on rules.
I have been working on my own set but these are much more focused on 2-4 players, both our test games and show game are more likely to include up to 8 players most of whom would not be familiar with my rules.
Initial thoughts were to use Valour and Fortitude with the stats from last years Boondock Sayntes Aliwal game. So Steve and I organised a quick game.
Our game had 4 brigades a side, with a small village occupied by one Sikh Brigade. The Sikhs having just one extra foot battalion and mounted regiment.As we had no real intention of playing a game through to conclusion, this was all about seeing if the rules worked. Whilst they did and the rules additions for Sikh Wars had some very interesting mechanics to reflect the reality of the conflict we were unsure if they would work for our group.
Elsewhere the ability of the British forces to lead with the Queens regiment but spread casualties over the whole brigade, along with forcing the Sikh guns to target counter battery where they could gave the numerically inferior British a fighting chance of closing with the Sikhs.
On balance an enjoyable game, however we are concerned about trying to get 8 grumpy blokes who dont know the rules to play them through with two of us who also dont know them very well taking the lead.
We decided an immediate follow up game with Black powder was in order. Below are the current stats we use for Sikh Wars.
So, a small meeting engagement to test rules.
The Sikhs went first and straight off both sides were attempting to get to grips as quickly as possible. Once the initiative handed over to the British I charged my Light dragoons at the Sikh horse supported by the Governer Generals Body Guard.
Unfortunately the Horse artillery failed to move at all (I forget they get a free move if limbered) and the Bengal Native Light Cavalry blundered making a move to their left.The Light Dragoons inflict a decent amount of casualties but the Sikhs stand with some great saving rolls, with a draw both sides pull back.
The rest of the British push forward.
The tribal troops finally get going, we moved these into Warband formation after this photo.
The artillery gets a good shot into the Sikh Cavalry with limited effect. Pretty much the only artillery to score casualties for the British.
Two unit of Tribal irregulars approach within 16" and trigger and uncontrolled charge test. The irregulars were quite volatile and hard to control so this is a rule that adds flavour to the pot. One unit of Sikhs fails and hurls itself at the British line.
On the right wing my Bengal Light Cavalry has got going and is immediatley charged by the left wing cavalry.
One of the best rolls I have seen for a long time I get 6 sixes from 8 dice, giving me 8 out of eight hits. A draw leaves both sides pulling back to reform.
On my extreme left two regiments of Tribal infantry charge my native infantry, they hang on for one round of melee and then are finally pushed back in dis-order starting to create a gap in the line.
At that point we stopped, all to play for but its 10.30 and we need to pack up having learned all we needed. Plenty of fight left in the game with neither side getting a significant advantage yet.






Very good looking battles. Isn't the point of going to conventions to try new things? Perhaps it's a different mindset on the other side of the pond. Looking forward to future developments.
ReplyDeleteYes its a bit different at our shows, typically there are a small number of small participation games that people can join in, then there are larger Demonstration games put on by clubs. This is what we will be doing, so I have a fixed number of gamer chums who have views already on rules, its hard enough doing the game without having to teach everyone the rules they dont want to learn all day. Events that are just about the game where you can turn up and play are becoming more popular though.
DeleteCool looking figures, I shall look forward seeing these at Partizan.
ReplyDeleteCheers Ray, I will make a point of saying hello this time!
DeleteShould look the business at Partizan, super collection, I like them a lot.
ReplyDeleteCheers very much Donnie.
DeleteTwo fantastic looking games Roger. I have never thought very much of BP but I guess if all the players are familiar with them, it makes sense to use them!
ReplyDeleteThey have the advantage of the ease they can be tailored to different campaigns and we have had some good games with them. H having said that if only a few players are coming and most are familiar with my rules I reserve the option to just use mine.
DeleteGood looking test games and it seems that you have a decision for the purpose. A bit of 'needs must' or perhaps 'the perfect [read better] is the enemy of the good'?
ReplyDeleteBest wishes, James
Cheers James, I will have a better idea after the next test game in a week or two.
DeleteGreat looking minis and table. Very effective prepping.
ReplyDeleteCheers Golgotha, a bit more work to do but good progress.
DeleteSounds quite a commitment to giving others a good experience, I hope it goes well. Seeing this collection always reminds me I've some cavalrymen to paint.
ReplyDeleteStephen
Stephen, get the brush out and do it! Lol, bets of luck hope this gives you a little nudge.
DeleteAh, great! One of the very few Black Powder periods that hold a great interest for me nowadays. I look forward to popping over at ToP and having a chat mate.
ReplyDeleteI look forward to catching up.
DeleteMe too.
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