Wednesday, 24 June 2026

WW2 Eastern Front Game with More Armour

We continue to test Steve's WW2 rules, this time we have a bit more armour to play with but also some new Eastern European buildings.

Steve was particularly keen to see if his rules allowed  quality to overcome quantity as they are designed to.

With this mind I was to attack with with two companies of 2 Stugs, 2 Companies of two Panthers and a battalion of Elite Panzer Grenadiers in 3 companies supported by off table artillery.

My troops would have bonus's for being veterans and also for being well led and well armed all adding to their ability to go forward.

The Russians would have two weak battalions each of two companies so slightly more troops in trenches but trained rather than good. Two large companies of Tanks, each with two T34-76's and one T34-85, plus a SU85 in one of the companies. They also had two batteries of 57mm anti tanks guns but no of table artillery.

The table has a couple of big hills, essentially one each for Defenders and attackers to use, plenty of woods to hide behind and two small villages next to a large church.
Initially I push my Panthers done the right of centre supported by two companies of grenadiers. My Stugs go left looking to push in a flank supported by one company, the artillery and mortar are positioned to support the centre and right.
The Panthers first time on table and very nice indeed, well done Mr Shann.

Each company rolls to see how many actions it can take, for the Germans they are getting a plus one on the roll for quality and another plus one for leadership. I need 9 on two D6 to get three actions but with the bonuses I am quite often getting that allowing me a fair bit of manouverability, even for my foot sloggers
Steve needs a 6 to bring on his tanks initially, first attempt he gets a 6 then rolls for random deployment on table and ends up facing my weaker left with just one of my Stug companies. Oh dear!
The Russians get just one hit on my Stugs, they need 4 to knock it out,

Back to my Panthers, I push my left hand company over to support the Stugs, a roll of 8 plus my bonuses gets me a 24 inch move and we roll up to the flank and fire at the Russians. The T34-85 takes 3 hits.
Meanwhile my right hand company of foot bump into entrenched Russians lining the edge of the wood.
After  taking closing fire I close assault and the Russian company is over run leaving just their MG to fight on. The German firing and fighting bonuses give them a real edge with this stuff.

I have left the right hand Panthers in reserve on over watch and Steve decides I am not going to advance into his ambush and so fire his 57mm anti tanks guns. Fortunately for me at long range there is no damage.
A further round of firing from the German armour sees the two best Russian tanks destroyed, the T34-75's advance into cover behind a wood.
On my right the victorious German infantry push on and take heavy casualties from the village, this forces a morale test and they fall back to the wood. 
On my left the second company of T34's turns up and concentrate their fire on one of my Stugs which is quickly destroyed whilst my other Stug pushes right into cover..
My infantry in the centre hit a company of Russians and after a fierce firefight the Russians are destroyed.

The Russian armour advances steadily and they now have a grouping of 5 tanks, unfortunately 4 of these are their poorer T34 -76's no match for the Panthers.
The 76's push out of the wood and destroy a second STUG but they have advanced into the path of my other tanks so are now in trouble.

In the centre my centre and left infantry companies converge on the church and destroy the remaining Russian infantry in there.
last two cards out of the deck, firstly the Panthers and they now advance to cut off the Russian tanks on my left.

The last card from the deck is the remaining company of Stugs who fire at the T34 -76s who just destroyed their fellow company.
Last shot of the game I get some really good dice, I need a 89 on two dice to hit, but an 8 gets me a second shot, I manage two 9's and 2'8 thats four hits, that gives me 6 dice per hit (he difference between my gun quality and the T34 frontal armour) so 24 dice needing 5's or 6's. I get 12 hits and both tanks are destroyed.

A solid victory for the Germans and showing that the rules will allow superior troops to overcome slightly larger inferior forces as Steve hoped.

Fun game and still enjoying the rules so all good.

Thanks for stopping by.


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