Sunday 4 December 2022

Triumph of the Will another playtest

Apologies its been a while, my laptop broke so only just been able to get back in the blog.

Anyway this time the Reds would test their metal against Chris's Warlord Chinese.

Chris had another couple of units finished and added 2 units of mercenary White Russians, a common site in Warlord armies Steve would command the Chinese and I had my Reds.


The Reds had 3 regiments each of 4 companies of foot, 1 regiment of Regulars, 1 of Militia and one drilled. These were supported by2 guns and 2 MG;s, they were also backed up by an FT17 with a 37mm gun.

Cavalry support was provided by a regiment of trained red cavalry in 4 Sotnias with a Tchanka MG cart in support.
The Chinese had a regiment of 3 companies of Militia cavalry, supported by Mortars. three infantry regiments, one Militia, one drilled and trained with White Russians and SMG armed storm troops supported b 2 machine guns and another FT17. in the rear a further company of trained chinese supported by White Russian Lancers form a bodyguard and reserve.

First shot of the game I need to roll less than 20 with my artillery dice to score hits, I decide that 5 dice should get me what I want, I roll 19 and with a sigh of relief inflict 5 casualties on the Chinese.

Both sides advance steadily towards each other, the majority have attack orders so have little choice. My right hand regiment of Militia have engage orders, allowing them to stop once they are in effective range and can bring the Chinese under fire.

On my left most of the Chinese cavalry have crossed the bridge to defend their flank, I am pushing a column of cavalry forward whilst the Tchanka opens up on the reserve unit of Chinese on my flank.

As they advance the FT17 s of both sides clank slowly forward, the Chinese machine abruptly breaks down, oh dear.
As the red cavalry close they begin to take fire from the mounted Chinese and in particular the machine gun, the front Sotnia is quickly reduced to just 3 troopers.

The Tchanka returns fire and inflict 2 casualties.
The Chinese mortars are proving ineffective, with a crew of 2, they need to score a hit for each gunner first then roll below 10 to score casualties even if both hit. Initially rounds of firign see one hit which is not converted.

Meanwhile the infantry close to effective rifle range and both sides open up relatively ineffective firing as both sides are moving.
At this stage both sides are just inches apart and preparing to for close combat, this will suit some of the Chinese storm troops better than other troops.
The Red Sailors close with their old enemies the White Russians who have already been softened up with artillery fire, numbers tell and the Whites are quickly overwhelmed.
The Warlord and Bolshevik forces engage all along the line with varying degrees of fortune. the infantry of both sides are pretty even in terms of results.
The cavalry however are a different story, with the front rank decimated, the second rank have enough room to press forward as they charge home on the Chinese and both troops of Chinese militia cavalry are seen off in short order.
The Warlord cavalry flee leaving the left flank and the Chinese mortars wide open for the red cavalry.
Needing to score some serious damage on the reds Steve opts to roll three dice for his machine gun needing to roll 10 or less, he rolls 13 and misses.
As the left crumbles the Warlord morale team step into action to encourage the troops.
The veterans of the red navy destroy their opposing Warlord storm troopers, in the process they open themselves up to short range SMG fire. We decided that the target number needs to be double for troops all armed with SMG at short range. These weapons only work at short range in our amends. So with 10 figures doubled Chris needed to roll less than 20, he decided to roll 4 dice and got less than 20 so 4 casualties on top of the one already inflicted, and my red navy unit is down to 5 men. 

Whilst that firign mechanism feels slightly odd, it works and its easier to understand than the old way.
A gap opens across the lines as units are pushed back or destroyed on both sides.
The night is drawing to a close and as its a play test we dont need a final result just to be sure the rules are working. We think they are.

The Red centre was breaking but the Chinese had also taken a pummelling and the Bolsheviki were very strong on both wings, the cavalry on the left preparing to sweep around the rear of the Chinese. All to play for but on balance a likely Red victory.

We called it a day with another decent play test of the updated rules and found we are pretty happy with them.


  1. I’m really enjoying the ‘new’ Triumph of the Will :-) cheers Chris

  2. Great looking figures in both armies, are all the figures Copplestone...I recognise a lot of them from my own RCW collection, including the Bolshevik Heroines in a couple of command groups? What about the Tchanka, who manufactures that, it looks like a nice model. The name of the rules still makes me think of Nazi propaganda movies though LOL!😀

    1. haha, well most are Copplestone with a good mix of the STP figures from Russia, not available at the moment of course a few others such as the old Musketeer miniature's WW1 Russians and some Tsuba Miniatures too carried by Empress. The Tchanka is a WW2 one from Warlord with head swaps.

  3. Very nice indeed sir. 👏👏

  4. Fantastic looking game! You've got to love a post that has loads and loads of cavalry...and a couple of tanks!

  5. The cavalry does make this period, I love a gme with cavalry, armour and airplanes.