This is a historical period I have always fancied and read a little bit about, the lack of figures has been my main reason for delay. Gringo 40'S have some gorgeous figures but its a limited range and the figures don't mix well with other ranges be very big. Richard who ran this game had overcome this by converting Perry Plastic American Civil War figures and I have to say the effect was very good indeed.
Zoaves for the most part need a different paint job to become Turco's. The Contra Guerrilla's needed a bit more imagination but a soft fez head added to a US cavalryman looks great, with the same approach for the Contra foot. The Liberals are all from the Mexican range from Foundry as are the Legion skirmishers.
The Conservatives and French had pinned the Liberal army against the see in the North East and hoped to envelope and destroy them.
In the meantime an irregular force had sneaked through the Conservative lines carrying something precious on a mule train, this force was followed by Contra Guerrilla's intent on catching it.
The Liberals would break camp and try to break out whilst a small rear guard held a ridge to allow their escape.
So the scene was set, I was the Liberal regulars with the job of holding the ridge, Grant had the French regulars who needed to push me off. Steve led the Liberal irregulars with the precious cargo and Jeremy had the Contra Guerrillas. Forces were as follows.
A formation of 3 x 8 Turco's
One skirmish unit 6 Foreign Legionaries
One Gun and 6 crew
A formation of 2 x 8 foot
One unit of 8 Cavalry
One small mountain gun and 4 crew
A formation of 2 x 8 State Militia
A formation of 3 x 8 Regulars
One unit of 8 Lancers
St eves Irregulars
Skirmishers 2 x 6
Militia one unit of 8
For more detail see the Liberal briefing sheets below, sorry it seemed a bit like cheating to photograph the briefing's of my adversaries.
Finally its time to deploy onto the crest and now I need to hope my card comes out first.
Jeremy gets his mountain gun into a good spot to cover the village only to find that the wall is too
high to fire over and he must move it again.
I get some furtherluck here as the guns hits with 5 dice but I manage to save the whole lot. The return volley from the regulars takes the gun crew down to just two figures so it will now take three actions to re-load, essentially they cant fire for another two turns.
The Militia fire into the Turco's and Grant returns my favour and saves the lot. Within two moves he has piled the shock back onto the state militia and first one then the other breaks.
Jeremy's Contras are still pretty much intact and nipping at the heals of Steve's irregulars but they cant undo the damage done by the banner and the Turco's are now starting to take too much damage to stand a chance of capturing the hill, the Conservatives accept defeat at this stage and we all shake hands after an action packed and fun game. Thanks very much gents for a fantastic afternoon.
Mark has had an equally entertaining game of Indian Mutiny which he regales me with all the way home, below are a few of his snaps of the game.
A thoroughly enjoyable day all round we will definitely be returning next year, a massive thank you to John Savage for organising it and for all the guys who put games on, the level of work put into the games was phenomenal, cheers.