So the basing department is home for the weekend and just to prove that I have not forgotten my Great Northern War project here is a unit of Saxon foot.Its the fifth battalion and the fourth and last battalion of the Guard. Its a sunny day here in gods own county so excuse the odd picture being a bit washed out.
As with the other units I have gone with the virtual third rank and have used Wargames Factory WSS plastic figures for the rank and file whilst using Ebor and Wargames Foundry metals for the command.
It perhaps seems a little odd that 4 out of 5 units are guard, however this sint about fielding super troops, I doubt they were much better than the rest of the Saxon army which was fairly good in comparison to most Western European armies.
No, I have the guard because they fought in so many enagagements. I am doing two regiments to each brigade and two battalions of each regiment so a brigade is 4 battalions. The Guard had both Saxon and Polish battalions so 2 of each seemed appropriate.
I am having a bit of a holiday from Great Northern War so we wont see many more until the Warfare Swedish Cavalry come out.
So for now here they are the last of the Saxon Guard.
Welcome to my blog following my Great Northern War, Wargaming project. I hope you enjoy reading about the project from inception right through to figures on table.
Sunday, 29 October 2017
Friday, 27 October 2017
Another New Project? Elizabethan Ireland
So over the last few weeks I have fluttered about from back burner project to back burner project. Filling time really until Warfare release their Swedish Cavalry. I have lots of projects I would like to do someday, no different to a lot of other gamers I am sure. However this one has just grabbed me and actually may be a bit easier than at first appears.
Elizabethan Ireland was a pretty remote and tough place, the troop types were also very interesting with many of the Irish troops being almost dark age in appearence and tactics but still managing to give the English a good kicking fairly often.
I had been toying with this for a while, more as an extension to the small Border Reivers collections I already have. Some years ago a bunch of us decided a Reiver campaign might be fun with each player having a family or raiders. We collected quite a few figures between us mainly from Graven Images but also from Vendel. Both of these companies also do a limited range of Irish for the period and the Border Horse were drafted and sent to Ireland during this period in some numbers. The pictures are of my current Borders collection.
The plan is to raise a company of troop's for service against the Irish rebels, probably about 40 or 50 should do it . Units of Calivers, Longbows, Halbers/Bills and possibly Pike along with some Border Horse light cavalry and possibly some Demi-lances. Ad a few gentlemen adventurers and there you go.
For the Irish I will want Galloglass with double handed swords and axes, Kern with harquebus or caliver, javelins and double handed weapons and possibly even bows, plus some light cavalry. May or may not include some Irish regular Pike and shot we will see.
I already have 10 Border horse with 2 more to paint, 10 garrison troops 6 or so Gentlemen and a dog boy and hounds so I have a start.
Hoka Hay now carry the Graven Images Irish and Borderer's and as they are at the Leeds show this Sunday I might pick a few up. I have also ordered some Medieval Scots Isle men from Claymore Castings and some Irish Light Horse from Redoubt Enterprises.
I then just need to decide on some rules.......
Pikemans lament look OK, but I might go for my own set, lets see.
More news after the spend fest on Sunday.
Elizabethan Ireland was a pretty remote and tough place, the troop types were also very interesting with many of the Irish troops being almost dark age in appearence and tactics but still managing to give the English a good kicking fairly often.
I had been toying with this for a while, more as an extension to the small Border Reivers collections I already have. Some years ago a bunch of us decided a Reiver campaign might be fun with each player having a family or raiders. We collected quite a few figures between us mainly from Graven Images but also from Vendel. Both of these companies also do a limited range of Irish for the period and the Border Horse were drafted and sent to Ireland during this period in some numbers. The pictures are of my current Borders collection.
The plan is to raise a company of troop's for service against the Irish rebels, probably about 40 or 50 should do it . Units of Calivers, Longbows, Halbers/Bills and possibly Pike along with some Border Horse light cavalry and possibly some Demi-lances. Ad a few gentlemen adventurers and there you go.
For the Irish I will want Galloglass with double handed swords and axes, Kern with harquebus or caliver, javelins and double handed weapons and possibly even bows, plus some light cavalry. May or may not include some Irish regular Pike and shot we will see.
I already have 10 Border horse with 2 more to paint, 10 garrison troops 6 or so Gentlemen and a dog boy and hounds so I have a start.
Hoka Hay now carry the Graven Images Irish and Borderer's and as they are at the Leeds show this Sunday I might pick a few up. I have also ordered some Medieval Scots Isle men from Claymore Castings and some Irish Light Horse from Redoubt Enterprises.
I then just need to decide on some rules.......
Pikemans lament look OK, but I might go for my own set, lets see.
More news after the spend fest on Sunday.
Sunday, 22 October 2017
Battle of Chalons After Action Report
Hi All, bit of a while since I put a post up, sorry. Mainly due to the lack of any material to share. I have been unable to get much pained due to a relapse of the tummy trouble, the basing department has not been able to progress the one unit she has and we have not gamed for a few weeks.
All that said today we had a great game of Hail Ceaser I put a re-fight of the battle of Chalons on. This being the battle where the Roman army under Aetius with numerous Germanic Allies defeated the Attila's Huns and their Germanic Allies in a closely fought battle.
The figures were from the collections of chums Chris Flowers, Mark Stimpson and myself. The unusually large number of archers on the Hun side needing us to delve into the ranks of the Persian army at one point.
Chum Chris Charlton had done this game some time ago and already had an army list which I shamelessly nicked. The original being a small scale version of the battle I scaled things up by doubling the numbers. I then found we had 8 players rather than 6 so added a further division each of Romans and Huns. I changed the location of the army units as well to change this around a bit. I also added a few extra units. The Romans In particular had no missile troops at all in the original and so got two units each of foot and horse archers.
Orders of battle were as follows:
Aetius. Left to right.
Left wing Visigoths
King Theodoric
6 x Heavy Cavalry
5 x Heavy Infantry
Centre Romans, Franks and Allies split into two commands
General Aetius
4 x Legion Medium Infantry
8 x Auxillary Infantry
2 x Heavy Cavalry
2 x Horse Archers
2 x Foot Archers
Right Wing Alans
King Sangiban
2 x Heavy Cavalry
8 x Light Cavalry
Attila Left to Right
Left Wing Gepids and other Allies
Ardaric
2 x Light infantry Archers
6 x Heavy Infantry
Centre Huns
Attila
6 x Heavy Noble Cavalry
12 x Light Horse Archers
Right Wing Ostrogoths
Walamir
6 x Light infantry Archers
5 x Heavy Cavalry
The battlefield was fairly flat with a hill dominating the Roman right and a small bit of rough ground the Roman left. The table was 14 feet by 6 feet.
The forces were very different. With the Roman side having a good amount of decent infantry but virtually no missile troops. The Hunnic army meanwhile had very little foot but a lot of archers both on foot and particularly on horse. Should be interesting.
The Roman army moved first, no surprises Richard failed to get his forces to move. Fortunately for Richard the Roman foot are drilled and always get a move. On the left the Visigoths also fail to move but on the right the Alans do get going.
Meanwhile the Hunnic army doesn't do much better. The Gepid foot make one move on the left, and so do the Huns. On the right the Ostrogoths stare sullenly across the battlefield at their Cousins and refuse to move.
The early stages of the game are dominated by not very much happening at all, with the various armies creeping cautiously closer and some very suspect behaviour from the various Germanic Allies. The highlight (or not) being the blunder by Dave's Ostrogoth foot which sees them retreat back off table!
Finally some units get moving and the cavalry start to probe each other, whilst the heavy cavalry of both Goths are the first to start some serious fighting as they charge each other 5 units against 6. Each side has one unit driven back with its supports and follows up, pushing one large melee into two smaller ones a foot apart.
The Alan heavy horse have now crested the hills on the left only to be met with withering fire from the Gepids and one of the two units leaves the table never to return. In the centre the Romans are moving steadily forward and engaged in a rather one sided exchange of arrows with swarms of Huns.
Dave's Visigoth foot and by now moving steadily forward on the extreme Roman left, but his heavy horse are not doing too well. A particularly poor round of Melee sees three units of heavy Visigoth Cavalry cause no casualties at all to the Ostrogoth's. A break test role of double 1 sees a second unit break. A further unit in the second melee then forces a divisional break test and just like that the Visigothic Heavy Cavalry have gone. Steve's Ostrogoths however have also lost 2 units and have a further 2 out of 3 Shaken. He passes a morale test but his cavalry is a spent force.
In the centre the Roman advance is pushing the Huns back towards their table edge but taking a steady toll of troops as they go, over one the Roman right the Alan light cavalry is now exchanging missile fire with both the Huns and the Gepids and coming off the worst for the most part.
Back to the Roman right and the Visigoth infantry now storm forward to charge the Ostrogoth light archers. No surprise to anyone that the light infantry are overwhelmed and annihilated with relatively light casualties.
The Roman centre have now pushed forward onto the last two foot of table at the Hun side of the table but nearly all of their units have suffered severe casualties and the Hns whilst unable to break the formed Roman foot are still relatively fresh.
To the right of centre the Alan light cavalry is now in trouble having taken too many casualties from missile fire. A bad morale throw and Simon now needs a divisional morale. Another poor throw and the whole of the Alan contingent is in full flight from the table. We now have the odd position of the Hunnic right being wide open, whilst the Roman right is also wide open. Both side have a large contingent of fairly untouched German foot to take advantage of this. The Romans however have virtually no cavalry left.
To the Roman left the Visigoths advance into short range of the last of the Ostrogoth cavalry and 5 units throw javelins into their cousins who have now had enough and break. Chris's Romans see off a Hun push in the centre but are a spent force offensively and start to pull their line back, the last of the Roman cavalry charge the Huns who evade and poor a withering parthian shot into them as they pull back with no casualties. On the Roman open right flank 8 units of Gepids with two units of Hun cavalry are now pushing around the flank and threatening to role the Roman line up. The whole table looks set to turn in a full 90 degrees right angle.
At this point, despite the Huns inability to break the Roman foot the Roman commanders bow to the inevitable and accept a narrow defeat as they feel the best they can now manage is a fighting retreat with no cavalry in the face of a horde of vengeful Hun cavalry.
A great day for all 9 of us, played in a great spirit and I think everyone got a full days gaming from it. A game that remained in the balance right up to the end and whilst I agreed that the Romans looked unlikely to win, with another hour and a bit of luck who knows if they could have rescued something from it..........
As always thank you to Chris Flowers for his hospitality and to Simon, Chris C, Dave, Steve, Jerry and Mark for a great days gaming.
Thanks fella's.
I hope you enjoyed reading about our game, see you again soon.
All that said today we had a great game of Hail Ceaser I put a re-fight of the battle of Chalons on. This being the battle where the Roman army under Aetius with numerous Germanic Allies defeated the Attila's Huns and their Germanic Allies in a closely fought battle.
The figures were from the collections of chums Chris Flowers, Mark Stimpson and myself. The unusually large number of archers on the Hun side needing us to delve into the ranks of the Persian army at one point.
Chum Chris Charlton had done this game some time ago and already had an army list which I shamelessly nicked. The original being a small scale version of the battle I scaled things up by doubling the numbers. I then found we had 8 players rather than 6 so added a further division each of Romans and Huns. I changed the location of the army units as well to change this around a bit. I also added a few extra units. The Romans In particular had no missile troops at all in the original and so got two units each of foot and horse archers.
Orders of battle were as follows:
Aetius. Left to right.
Left wing Visigoths
King Theodoric
6 x Heavy Cavalry
5 x Heavy Infantry
Centre Romans, Franks and Allies split into two commands
General Aetius
4 x Legion Medium Infantry
8 x Auxillary Infantry
2 x Heavy Cavalry
2 x Horse Archers
2 x Foot Archers
Right Wing Alans
King Sangiban
2 x Heavy Cavalry
8 x Light Cavalry
Attila Left to Right
Left Wing Gepids and other Allies
Ardaric
2 x Light infantry Archers
6 x Heavy Infantry
Centre Huns
Attila
6 x Heavy Noble Cavalry
12 x Light Horse Archers
Right Wing Ostrogoths
Walamir
6 x Light infantry Archers
5 x Heavy Cavalry
The battlefield was fairly flat with a hill dominating the Roman right and a small bit of rough ground the Roman left. The table was 14 feet by 6 feet.
The forces were very different. With the Roman side having a good amount of decent infantry but virtually no missile troops. The Hunnic army meanwhile had very little foot but a lot of archers both on foot and particularly on horse. Should be interesting.
The Roman army moved first, no surprises Richard failed to get his forces to move. Fortunately for Richard the Roman foot are drilled and always get a move. On the left the Visigoths also fail to move but on the right the Alans do get going.
Meanwhile the Hunnic army doesn't do much better. The Gepid foot make one move on the left, and so do the Huns. On the right the Ostrogoths stare sullenly across the battlefield at their Cousins and refuse to move.
The early stages of the game are dominated by not very much happening at all, with the various armies creeping cautiously closer and some very suspect behaviour from the various Germanic Allies. The highlight (or not) being the blunder by Dave's Ostrogoth foot which sees them retreat back off table!
Finally some units get moving and the cavalry start to probe each other, whilst the heavy cavalry of both Goths are the first to start some serious fighting as they charge each other 5 units against 6. Each side has one unit driven back with its supports and follows up, pushing one large melee into two smaller ones a foot apart.
The Alan heavy horse have now crested the hills on the left only to be met with withering fire from the Gepids and one of the two units leaves the table never to return. In the centre the Romans are moving steadily forward and engaged in a rather one sided exchange of arrows with swarms of Huns.
Dave's Visigoth foot and by now moving steadily forward on the extreme Roman left, but his heavy horse are not doing too well. A particularly poor round of Melee sees three units of heavy Visigoth Cavalry cause no casualties at all to the Ostrogoth's. A break test role of double 1 sees a second unit break. A further unit in the second melee then forces a divisional break test and just like that the Visigothic Heavy Cavalry have gone. Steve's Ostrogoths however have also lost 2 units and have a further 2 out of 3 Shaken. He passes a morale test but his cavalry is a spent force.
In the centre the Roman advance is pushing the Huns back towards their table edge but taking a steady toll of troops as they go, over one the Roman right the Alan light cavalry is now exchanging missile fire with both the Huns and the Gepids and coming off the worst for the most part.
Back to the Roman right and the Visigoth infantry now storm forward to charge the Ostrogoth light archers. No surprise to anyone that the light infantry are overwhelmed and annihilated with relatively light casualties.
The Roman centre have now pushed forward onto the last two foot of table at the Hun side of the table but nearly all of their units have suffered severe casualties and the Hns whilst unable to break the formed Roman foot are still relatively fresh.
To the right of centre the Alan light cavalry is now in trouble having taken too many casualties from missile fire. A bad morale throw and Simon now needs a divisional morale. Another poor throw and the whole of the Alan contingent is in full flight from the table. We now have the odd position of the Hunnic right being wide open, whilst the Roman right is also wide open. Both side have a large contingent of fairly untouched German foot to take advantage of this. The Romans however have virtually no cavalry left.
To the Roman left the Visigoths advance into short range of the last of the Ostrogoth cavalry and 5 units throw javelins into their cousins who have now had enough and break. Chris's Romans see off a Hun push in the centre but are a spent force offensively and start to pull their line back, the last of the Roman cavalry charge the Huns who evade and poor a withering parthian shot into them as they pull back with no casualties. On the Roman open right flank 8 units of Gepids with two units of Hun cavalry are now pushing around the flank and threatening to role the Roman line up. The whole table looks set to turn in a full 90 degrees right angle.
At this point, despite the Huns inability to break the Roman foot the Roman commanders bow to the inevitable and accept a narrow defeat as they feel the best they can now manage is a fighting retreat with no cavalry in the face of a horde of vengeful Hun cavalry.
A great day for all 9 of us, played in a great spirit and I think everyone got a full days gaming from it. A game that remained in the balance right up to the end and whilst I agreed that the Romans looked unlikely to win, with another hour and a bit of luck who knows if they could have rescued something from it..........
As always thank you to Chris Flowers for his hospitality and to Simon, Chris C, Dave, Steve, Jerry and Mark for a great days gaming.
Thanks fella's.
I hope you enjoyed reading about our game, see you again soon.
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