We have plans for Hail Caesar so it seemed appropriate to get a game in and remind ourselves of the rules.
The only armies I have enough of for a small game are my El Cid collection so we decided a small Reconquista game would be in order.
Our game has a force of Christians led by the Count of Asturias returning from a raid into Zaragossa. The Zarragossan's, supported by Catalan mercenaries, block their passage home determined on retribution.
My forces are a little unbalanced so hopefully the game will inspire me to finish more Muslims.
The Muslim forces are 5 units of Berber spears with 3 units of archers in one division blocking the road. Supporting them are three units of Mercenary Catalan Knights.
Off table ready to attack the flanks of the Christians are 2 cavalry Divisions the first has one unit of Heavy Andalusian Cavalry with three units of light Horse and a small unit of horse archers. The second three units of Berber light horse and another small unit of horse archers.
Next move and the Moorish Heavy Cavalry charge the front unit of Knights, they win, just, but the Knights pass their morale. Chris reinforces and in the second round looses again, but roles his third double 6 of the night and passes his morale.
Chris is getting organised now and charges Berber light horse with his next unit of Knights, the outcome is predictable and the Moors are destroyed.
Chris uses his sweeping advance to bounce onto the next Berber light cavalry unit and again the results are predictable as the Berbers leg it.
Things are starting to come together abit now. Steves Berber foot has advances to bring the Christians in range of their superior archery, however the better armoured Christians take very few casualties.
Steve advances the remnants of the light cavalry to try flank the infantry and slow Chris down, unfortunately he only gets one move stopping perilousley close to the Christian Knights.
The horse archers exchange volleys of arrows with the Christian archers who may possibly have left their bow strings at home and started throwing rocks their aim is so bad.
Chris's knights turn about and charge another unit of Berber light horse and drive them off table, this forces a Divisional break test which is passed but there is virtually nothing left of them.
Chris has finally got his right hand divisions formed and charged the Berber foot, despite the long spear rule removing their charge bonus the Asturians are sucessful destroying two units of Berbers.
Its hard fightign but the Christians are definately in the ascendancy and the remaining Berber foot are steadily pushed back.
Interested to see what happens if the Asturian knights break through and hit the Catalan Mercenaries, but we are running out of time.
We call off before we have a final result but the writing is on the wall, after a very shaky start and a fair bloody nose the Christians have driven the Moorish cavalry off, gathered themselves and started to punch a hole through the Berber foot. So whilst the Moors mercenary Catalan Knights are yet to be committed they are not likely to stop the Asturians from driving off the Moors and getting their ill gotten gains home.
Wonderful collection , such a great period 👍
ReplyDeleteThey look fantastic Roger but you definitely need to get some Muslim units of knight-equivalent cavalry....pretty sure they exist, as they appear with monotonous regularity in mate Julians To the Strongest games!
ReplyDeleteI have only played the Warlord stable of rules a few times but I found quite a lot to dislike about them!
Super looking game Roger, lovely table and miniatures,good read too!
ReplyDeleteSuperb looking armies
ReplyDelete