After 14 months from inception we finally have enough figures for a game. Using Black Powder with suitable amendments at the East Leeds club with all the figures Mark and I have collected so far (Except some of the artillery) we have our first game compete and given I had forgotten the playsheets and written amends it wasn't a bad game at all.
In terms of amends the key one was firing before moving, this is to stop nits getting three moves and bounding across the table to charge a fresh unit that hasn't fired a shot yet, or even worse halting 6 inches away and blasting them at short range without reply. It also helps reflect the Swedish tactics of advancing to short range before delivering as single volley and charging in. Although both sides in the end forgot to do this, doh!
In terms of forces the Allies were as follows.
Danish Cavalry Brigade below, two units of dragoon and two of heavy cavalry. Commanded by Mark.
A brigade of 4 Saxon and one stray Russian foot with a medium gun. Commanded by Chris.
A small Saxon Cavalry brigade of one Heavy and one Dragoon, then a Russians Cavalry Brigade of one Dragoon, one Horse Grenadier and two Cossack units. Again Chris took these.
Allies 10 Horse, 14 foot and 3 guns
Swedes 7 Horse, 7 foot and 2 guns
The Swedes are significantly outnumbered but have a lot of combat bonus's. Their Achilles heal is the Polish Cavalry which does not have much in the way of bonus's and the Swedish foot get reduced firepower of 2 dice instead of 3 due to the pike being a third of their troops.
Next move and the Saxon and Russian Cavalry failed to move, whilst the foot in the centre finally got going, the Danish Cavalry again only managed to shuffle forward. The Swedish foot couldn't quite close with the allies but the Swedish Cavalry hit the Saxon and Russians driving the Russian dragoons back and pinning the Cossacks.
Now the allied foot had organized itself and began to make its superior fire power felt before blunting the Swedish charge bonus's by charging in themselves. The Danish horse continued to do not much with the Poles taking the time to have lunch and Vodka whilst the Cavalry Melee on the other flank saw another Russian unit hit and this time destroyed.
At this point we ended the game. With two units broken the Swedish foot were hopelessly out gunned now with 5 units facing 14, there only hope was that the Swedish Cavalry could break the Saxons and roll the line up. Unlikely at this stage. The Poles and Danish cavalry on the far flank had not engaged at all, but with the fighting quality of these troops slightly favouring the Danes it was very unlikely that the Swedes would manage to pull Victory from the jaws of defeat and I conceded defeat with a good grace (honest).
So the firing first rule probably worked, although we forgot to use it most of the time. The Swedes probably had too few men to win but the crack, steady and ferocious charge rules gave them a fighting chance if they could charge home. A few further tweaks required perhaps but all in all a nice first game with almost balanced forces. A wider table would have allowed the Allies to better utilise their superior numbers and I think we will try this next time and see how we go.
Thanks Mark and Chris for a thoroughly enjoyable trouncing.
I will be playing again on Sunday this time using Blackpowder for a Carlist Wars game on a larger scale with around 7 players. I look forward to sharing how this goes with you, until then thanks for reading and keep your powder dry.