Showing posts with label Afghans. Show all posts
Showing posts with label Afghans. Show all posts

Wednesday, 19 April 2023

Muslim Irregulars for the Sikh Wars

Nearly there with the irregulars for this project, that does mean slightly more plastics mixed in than other units, the metals are almost exhausted.

This commander is from the Perry Miniatures Victoria's Little Wars range, simple but lovely. The beehive hat is probably too Northern Afghan to really suit the Pathan tribes on the edge of the Punjab but too nice not to use.

I really like the combination of sky blue and bright yellow, a hint of pink in the sash adds a little contrast as do the orange flowers on the base. The basing department would be proud.
The musket armed tribesmen here come from 6 different ranges and are about half metal half plastic.
I have used Wargames Foundry, Perry metals and Perry Plastics, Wargames Atlantic plastics, two Old Glory and one Studio Miniatures figure.
A real mix of colours, there is a bit more light blue and orange in this than other units and with so many kneeling figures I may take the opportunity to mix a base or two amongst other units.
The Command base has  a Perry metal leader and standard bearer with an old Glory figure peeping from behind the leader and a Perry plastic kneeling in the front. to the left of the leader is the Studio Miniatures drummer.

On the very end is the other Old Glory jezailchi, typical useful pose with really odd head angle. 

I think the mix of different ranges actually fit in really well. The kneeling front rank looks a little less irregular than I would like but they are of course completely interchangeable with all my other Pathans.

Pleased with these, probably the last Pathans with firearms but one more with blades to follow. more to come.

Sunday, 5 February 2023

A Sikh Wars Workbench

 Taking a break from 40mm and Russian Civil War, I have got stuck into my Sikh Wars project again.

Aiming to get a Bengal Irregular Cavalry Regiment, a Bengal Native Infantry battalion and a Muslim irregular Warband done.

Photography is a little dark, winter isnt great for Natural light.

I already have 2 BNIC units, the classic combination of Blue and Red for 12th works for me and they fought in a  number of engagements.

I had too many British officers and not enough Sowars so a couple had head swaps to become Native officers, all these guys are Empress Miniatures figures.

This Officer was spare so becomes an extra cavalry commander for my three brigades of Horse
The last of the 12th all Sowars with shouldered blades. Just the middle horse I had to pinch, its an old Gripping Beast one with greenstuff saddle blanket added.
I already have a bunch of Muslim tribesmen, I am setting about increasing these to give me a full unit with firearms and another with bladed weapons. figures are a mix of manufacturers, left to right, Perry, Perry, Foundry, Foundry, Foundry, Wargames Atlantic plastic.
The next bunch are all plastic, units will have a mixture on each base, first is Wargames Atlantic, rest are Perrys.

I have also a Sikh horseman to start of my last unit with a British Officer to kick off the next Bengal Native Infantry unit. Foundry on a LOTR horse and Perry Carlist Wars respectively.

The majority of the next Bengal Native infantry are below to supplement the officer. These are a mix of Empress and Wargames Foundry and fit pretty well together. Flags are from Virtual arm chair general. 
Lastly a couple more mounted natives. A foundry lancer to mix in with the Sikh irregular cavalry and an Afghan Leader to add to my Muslim irregulars.

Plenty more going on, watch this space for more.

Saturday, 27 November 2021

1919 Third Afghan War AAR With SP2

 So Chris and I fancied a 1919 3rd Afghan War Game, first night back at the club for me and keen to try make something of this period.


Chris decided we would try amend Sharp Practice and see how that went, good game as it goes although changes required for next time.

The Imperial Forces were on a rescue mission, a plane has been shot down, the crew need rescueing and the plane destroying, typically they are at opposite ends of the table however.

The Imperial foces have 
3 8 man groups of British regulars, 
2 8 man groups of Gurkhas 
MG and crew.

41 figures
The terrain is pretty rugged funnelling any advance, the Imperial entry point is denoted by the Rolls Royce Armoured Car.


Afghan Forces are all Tribal Irregulars they have:

1 group of 6 Tribal Cavalry
4 groups of 6 skirmishers
2 groups of 12 Tribal levy with rifles
1 group of 12 Tribal Levy with swords
1 Maxim and crew with a regular Officer

71 Figures.

The British are massivley outnumbered but have a significant superiority in firepower as they do not need to re-load.

However using that superiority isnt so simple, you have two actions and can move or fire with them, so I can move once and fire once, move twice and not fire or stay still and fire once but I cant use the firepower and keep moving forward. Decisions, decisions.

Oh I was British and Indian and Chris had the Afghans. Figures a mix of both our collectons.
The Afghan entry point is denoted by a very nice Bactrian Camel, naturally they quickly start to make use of the available cover. We made any flat area no cover and everything else light cover. Houses would be heavy cover if anyone ever got near them.
I deploy the British regulars into a single 24 man formation supported by my MG and go for the Pilots, my Gurkhas (really a mix of Gurkhas and Indian Muslims) will set off in the opposite direction to try destroy the plane.

The MG has some interesting rules, for the British I can roll as many dice as I want, however the more 1's I roll the worse things can get. So if I roll too many dice and get loads of 1's the gun could be out of action all game.
As the British advance across the low ground, the Afghan skirmishers start climbing the high ground. The British were always sure to occupy the high ground before advancing anywhere a lesson I failed to take heed of.


After two moves my forces have advanced either side of a hilly area in the middle, to the front of my British regulars a small band of cavalry hoves into view.
They are not really in my arc of fire but two units of Afghan Skirmishers in the open are so I let rip with a 24 man volley and throw in extra cards to make it a crashing volley. Half of each of the units is hit and they both take 6 shock forcing one to retreat and the other to break and Chris is already down 2 on his force morale.


Chris opens up wiht his MG, the Afghans roll 3 D6 and the result is the number of dice he fire, chris gets double five and a six. 16 firing dice, he inflicts three casualties and 5 shock, it could have been worse, he then follows this up with a short range cavalry charge .
This works less well I take 3 more casualties but wipe out his cavalry entirely. His force morale does not suffer however and we press on.
Chris has his other skirmishers in the rocks and trees flanking my Gurkhas in the open and opens fire giving my guys a severe mauling.
The Gurkhas struggle to respond, they are in formation so have to either break formation or have to turn to face the Afghans or keep going and being shot from behind, I compromise and break formation sending one unit after the plane and the other turns to return fire. A bad mistake six Gurkhas in the open against 12 Afghan skirmishers in cover is not going to end well.
At this point a tribal levy of swordsmen breaks cover and begins to rush the Gurkhas, they are still a way off but my guys are in a very tight spot.

After a move of fatal dithering my Gurkhas turn to fire back at the Afghans in cover with little effect the return fire is withering and my Gurkhas are being cut down.

To my left my British send another crashing volley into the Tribal Levy and forcing them to retire, my machine gun fires with 14 dice and I get way too many 1's, I am jammed for 6 activations, at least 3 turns and only manage to hit two of the Afghan Machine gun crew. The return machine gun fire inflicts more losses on my regulars but the Afghan gun Jams too, needing three activations to unjam. a turn and a half.


My Gurkhas have turned their fire onto the Tribal swordsmen storming across the plain at them with devastating effect. However they are 1 shock short of having to retire and lose more force morale, meanwhile one of my units is shot to the last man and the other has only three left who are forced to flee, my force moral is damaged.
I am still a long way from my objective and nearly half my force is gone. The Afghans are in the same predicament, its something of a race to the bottom to see who loses the most quickest. If I can drive off the remaining Tribal Levy I might just force the whole of the Afghan force back, if I cant the skirmishers will cross the hills and rocks to my flank and eventually the machine gun will open up again and my remaining troops will be cut down.

Meanwhile its 10.30 and everyone else has gone home, Terry has kindly waited to lock up and has his coat on ready to go so whilst Chris insists its a narrow potential win for the British I am happy with a draw. Well fought Sir, we will see you again soon.

In terms of the game, I think keeping the activation of Sharp Practice works well, however using formations isnt really cutting it for me, these were no longer in use in the same way by 1919, so maybe chain of command for the moving and firing mechanics is a better fit. We will have a play around for the next game and see how we get on.

Cheers Chris.