Friday, 9 March 2018

Kalisz Light _ A Great Northern War After Action Report

With another game planned at Steves place I was asked if I would organise a Great Northern War Black Powder game. I was keen to re-run the rules for this period anyway but wanted to see what we might get from a smaller game, in particular where there were less Swedish foot and we could really see how good (or not) the rules allowed them to be.

I decided a very scaled down version of Kalisz with a small Swedish force supported by less than enthusiastic Poles against a mixed force of Saxon, Russians and Poles supported by a large cossack force.

We would then split these forces between 4 players and should get to a quick result.
ark plonked himself in his usual chair in the corner and thus became the Russian commander by default, as Steve and Chris were already ensconced opposite it seemed reasonable tat they should take the Swedes and I would have the honour of commanding the Saxons and the Royal Polish army (Brigade)
The forces available for the game resembled the forces at Kalisz only in terms of the Countries involved. I wanted a game where the Swedes were outnumbered but could use their superior aggression against larger numbers. In the real battle the Swedes were surrounded and so heavily outnumbered they stood little real chance.

Judging by the result of the game I could have taken more pointers from the actual History.

In the historical battle of 1706 the Swedish commander of the Kalisz garrison was pursuaded by his Polish rebel allies to march out and meet the advancing Saxon and Royal Polish army which outnumbered them. Little did they know that a large Russian force had joined them and hordes of Cossacks filled the gap between the Swedish army and the town of Kalisz.

Whist I didnt want a Swedish white wash, a nod towards the actual battle gave the opportunity to downgrade the Swedish army slightly with the addition of un-reliable Polish cavalry, whilst having a colourful mix of forces to fight them

Neither side had guns (I think historical again) but the Russian foot (who were not there historically) made up for the lack of enough Saxon foot.
The Swedes had 6 battalions of foot in 2 brigades of 3, a Brigade of 3 units of light Polish Cavalry and 2 Brigades each of 3 Swedish Cavalry.

All of the Swedes had ferocious charge and Steady, so re-rolling all combat misses when charging (a huge advantage)  and re-rolling one failed save each turn until they take the first casualties, again making them a little tougher.
The allies had 2 brigades of Saxon foot, each of 3 battalions and one Brigade of Russian foot with a line battalion and 2 foot Cossack battalions.

These were supported by a mixed brigade of 2 Saxon and 2 Russian Horse one the left and a Polish Briagde with 2 Winged Hussar units, a Pancerni and a Light Horse unit.

Off table reinforcements were a brigade of four Cossack light horse regiments.

So 6 Swedish foot vs 9 Allied foot and 9 Swedish/Polish Horse vs 12 Allied Horse. Would it be enough?
So rolled initiative for the game and Allies to go first, the cavalry and Half the Saxon foot advanced whilst the other 2 brigades of foot decided they where happy to remain where they were. We rolled for reinforcements and the Cossack Brigade arrived on the extreme right allied flank on move 1, hurrah!

Swedish turn and Chris took the bull by the horns with an immediate charge on the Allied horse, Mark elected to stand and fire rather than counter charge and Chris rolled low so galloped across the table and straight into the ranks of waiting allied horse. A quick Pistol volley and one casualty to the furthest Swedish unit and they were upon each other with the cold steel. After a hard fought melee the front two units of Allies were broken. However the Swedish unit already damaged took enough casualties to be shaken, the next unit took the opportunity to make a sweeping advance into Marks next unit forcing it to retire, but in the process lost enough of its own troops to also become shaken.

A good start for the Swedes but there own forces had taken significant damage.

On Allied right the Cavalry were now sweeping forward and the Swedes and Poles counter charged. A series of bloody melees eventually seeing the Polish Winged Hussars broken and all the other troops pulling back with significant damage.


The Allied foot now got going and moved up to support the forward Saxon Brigade and Chris wisely pulled back his two shaken units of Swedish horse and left the untouched one to charge the rest of the Allied horse. Unfortunately he didnt make it and stopped just outside pistol range much to Marks frustration.


The Swedish foot now began a steady advance, halting at what they thought was just outside musketry range.

After a rush of blood I decided that the remnants of the Royal Polish Cavalry Brigade would now charge the Swedish horse, the results were predictable, despite driving one unit of the Swedes back  both my horse were broken and the remaining unit of Swedish horse made a sweeping advance into my foot. Fortunately for me the line held and the Swedish Cavalry were thrown back, but the loss of so much of our horse was a severe if expected blow.




The remaining Swedes now charged the Cossacks, again the results were entirely predictable and when the remaining undamaged Cossack unit took on the Pancerni and lost the whole brigade predictably legged it!

Forunately the Saxon and Russian foot were made of sterner stuff and a series of volleys disordered three of the four front rank units. The remaining one choosing to carry on its advance regardless. Having seen the effect of Swedish hand to hand, Steve was keen to close with the Saxons.

As usual volumes of tea and biscuits were provided, this time Steve did the honours with Julie out, with the whole of my right flank cavalry destoyed I ate the last biscuit out of pure spite. That'll teach em.
Re-organising themselves the Swedes continued a steady advance and front battalion charged rg=the Saxons, it took two rounds of melee but eventually they broke.
I tried to refuse my flank only to roll a blunder and have one unit withdraw, things were now starting to look a bit desperate.
Mark however had marched his Russians and Cossack foot brigade all the way behind the Swedes and seen off a unit of Cavalry, Chris refusing his flank to avoid the line being rolled up/
The Swedes however were now closing with the Saxons, the re-roll of all misses leaving the next Saxon unit rolling a break tests on a minus 5 having taken 8 casualties. Again the results were predictable, although the remaining battalion in the Brigade passed its Brigade break test.

Two more Swedish battalions charged and two more of my Saxons Battalions broke, even I had to admit it was all over.
Having lost three brigades of cavalry and all but one battalion from two Brigades of Saxon foot only the Russian foot brigade remained and was horribly exposed. An overwhelming victory for the Swedes.
So apart from a great game and lots of biscuits what did we get from the night?

Adding ferocious charge, crack and steady makes the Swedes exceptionally tough, in fact almost invincible in the early stages of a battle. The extras see them pass their first break tests and re-roll a failed save until their first casualties. The Ferocious charge is devastating, re-rolling every miss when you already hit on anything but a one or two means you will win the majority of melees in the first round. Historically that actually all sounds about right, so you need about double their numbers or larger volumes of firepower, including guns, to ensure you can take the Swedes on, earthworks are also an evener of the odds.

In a stand up fight in the open odds of 2-3 mean the allies are unlikely to win, again I am happy with that.

Cossacks are pretty useless in a stand up fight, again a tick for me. We introduced a Cossack rule that stops them charging formed regular infantry and cavalry unless its shaken or disordered  or charged in flank a and rear. And the better Polish cavalry can fight well but dont have the stamina of the Swedes, again tick.

We also introduced the same Cossack rule to Allied infantry to stop Mark beating the Swedes at their own game and charging them first. Historically they didnt do it so again only allowed to charge shake or dis-ordered units unless charging flanks and rear.

So the balance seems about right. The game worked, the result was about where it should be.

And even more impressive this is only about a third of our combined GNW collection and it gave a good nights game for four players.

My only hesitation in all this is whether Black Powder gives a period feel. Using the rules for Carlist Wars and sometimes AWI leaves us in danger of games becoming too "samey" despite the heavy amendments and enjoyable historical results.

On balance its a fun game, we enjoyed and it felt right but period specific rules has to be our end goal.

With that in mind I have ordered Beneath the Lilley Banners 3. Specific for the period and with Great Northern War supplements promised I am keen to see how Barry Hiltons rules handle the period. I see they have arrived at Barry;s today and expect to have mine withing the week so watch this space as we play test BLB3 and see how we get on with the..

Thanks for reading and I will see you again soon.

13 comments:

  1. Great looking game. Kalisz is a battle I'm hoping to refight this year

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    1. Thanks Neil, a few more Poles and Russians and we can do it justice and give the Swedes more of a game.

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  2. Great looking game, figures...and biscuits !

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    1. Biscuits definateley a highlight for me Phil

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  3. A surprisingly fair AAR Roj - you are getting soft!! Am going to have to ration your biscuit consumption though. Agree about the danger of "sameyness" - BLB3 might be the answer. Certainly one to try.

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    1. hopefully have it for next weekend. Lets plan a game for it soon.

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  4. Stubborn is to strong for all but Swedish guard units. Crack is better.

    I have given all swedes, foot and horse, ferocious charge and counter charge, to stop Russian players charging the Swedish foot to stop them getting ferocious charge.

    But Russians do get three firing dice to swedes two.

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    1. Almost exactly as we are playing it Jason

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  5. At last that GNW. long ago I waited for the report.
    Great!
    And Swedes have won!

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    1. yES THE sWEDES NEVER REALLY LOOKED LIKE LOSING. nEXT TIME THE aLLIES WILL HAVE MORE.

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  6. A very fun AAR to read. I like the scenario set up, and I agree that you can’t let history get too much in the way of a fun scenario and using what troops you have.

    As to sameness of BP, I had a similar experience with Hail Caesar: the game is generic enough that it doesn’t really matter what genre/period it’s set in. What you get is basically the same game play but with specialized units. This is either good or bad depending on personal taste.

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    1. Exactly Stew, I am a bit torn, its a good game I will see what BLB3 is like and may also give GAPA another go before making my mind up

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  7. A very good game. Great inspiration!
    For me BP is just a backup rule set.
    Never my primary. For Napoleonics it's Republic to empire, for AWI it's British grwgrenad. For SYW it's probably honours of war and for WSS/GNW there can be only one!

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