I needed a quick game to drop on table last minute so we opted for a Sharp Practice tonight using my Mexican Adventure figures.
Making a particular effort to give the French clear superiority in quality and the Mexicans in numbers.
A unit of Bandit skirmishers have stolen a wagon of rifles intending to sell them to the Republicans. Unfortunately for them the axle has broken slap in the middle of the table and as the Republicans send a column to recover the rifles, the French send their own column to stop them.A group of 6 Irregular cavalry with a level 1 leader
A group of 6 dismounted rurales with rifled carbines with a level 1 leader
2 groups of 10 National Guard with smoothbore muskets and 2 level 1 leaders
The national guard a particularly poor having both poor shots and no first fire bonus and amongst the only troops on table without the rifles. They will have to get close and that will be costly.
The Bandido's were not supposed to be part of the Republican force morale, but as we shall see I managed to forget that to my cost.
The French meanwhile have a smaller more professional force:Steve has however not used his controlled volley so will now have to keep firing at the Bandits even after they have gone until he gets his troops back under control.
The Mexican infantry is slow to get forward but the French and Belgians are closing in so I push the cavalry forward with a lucky run of cards to try and distract and slow down the Zouaves in particular.
The Cavalry wont make a dent in a frontal charge so I decide a volley from the saddle out of the Zouaves arc of fire is my best choice. Two dead and two shock is helpful but the Zouaves cant respond as they dont pass the control test and continue to fire at the Bandits.
I have my formation of Regulars in place and a series of effective range volleys sees the Belgians take 4 casualties and enough shock to force them back twice, whilst the Legion Skirmishers are also forced back with excess shock, although with no casualties. Steve's Force morale starts to suffer.
The Legion are forced back again and then a third time whilst the Belgians take a volley inflicting 5 casualties killing both remaining troopers and their officer and wiping them out. The subsequent tests take 3 more force morale from Steve taking him to 5 out of 10. Meanwhile I have 6 out of ten having forgotten the Bandits are not an integral part of my force and shouldn't count, Doh! Three more than I should have.
My National Guard finally make it to the wagon only to be blasted by the Zouaves who are finally under control, two volleys see them down to half strength and forced back by shock. The second unit is nearly in range but at long range with no bonuses they cant stand up to volleys from the French so it will be a very uneven competition.
At this point we need to call it.
Its all still to play for with the French skirmishers on their left virtually destroyed but their two formations in good order.
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