Tuesday, 18 November 2025

ACW Meeting Engagement

Working through Steve's ACW  rules again, this time a meeting engagement with a few more figures on table.

Each side had 12 regiments, the Federals with larger units generally and the Confederates with slightly better quality. The Reb's had two 2 gun batteries, the Union one 3 gun battery.

Steve and I commanded the Rebels and Chris and Chris the Yanks. The Yanks had a couple of regiments deployed forward, everyone else on both sides was marching on.






In the centre I had an average Brigade with a regiment facing them, I decided to get forward as quickly as I could as I didn't like the look of the 3 gun battery heading my way, 
On my right a small Brigade of Veterans with smoothbores. I figured these were my best bet of punching through the Union lines so again getting forward as quick as may be.
Chris and Chris had pretty much decided to push up to the line of the two forward Regiments and then hold, hoping to push us back with superior firepower.
On my right we close with the leading Union units who have been reinforced to close up the gaps in their line. My front unit has taken some hammer and done relatively little damage in return. 
Unlimbering the artillery I have put a couple of rounds into the Union regiment to my front and Chris pulls it back to avoid it taking too many casualties.
My infantry continue to push forward hopign to get in amongst the Union foot before the artillery can deploy.

Back to my right I pass my reserve regiment through the damaged lead unit and charge the green Federals in the wood. Badly mauled the Union troops retreat in disorder. Their retreat also forces the retreat of two other units, frustratingly this puts them out of range of the rest of my veterans.


Steves second battery opens up on the Zoaves, he needs a 4 on a D6 to re-load and fails 4 times!
My right hand regiment takes casualties from a volley, a double one morale result is really not what I wa hoping for at this the high water mark of our advance. They fall back.
On the right the battle as disolved into large firefight. one of Steves units is pushed back as are 2 of Chris's but neither side makes any real progress.
In the centre the Union artillery deploys before I can progress and begins to rip holes in my foot.

On my right my successful Veteran regiment try to charge Chris's reinforcements to their front left before they can deploy, I only need to charge two moves to hit them, my dice fail me at the last and we dont reach them, in the last move Chris deploys into line and charges my Veterans in flank destroying them, disaster snatched from the jaws of victory, damn!

The dice have been extreme, double sixes when morale seemed broken and double ones when victory seemed certain. Fun game, another good test of the rules which work well.

Thanks for stopping by.


1 comment:

  1. Really enjoying playing with Steve’s rules and lovely toys. The rules for AWI/ACW are coming along a treat. I know they’re not the only ones he’s working on, but those are the ones I’ve played the most. Great stuff. Cheers, Chris

    ReplyDelete