Sunday, 27 June 2021

The Road to Corrunna Part 3

 I arrived in plenty of time excited to crack on with the game, which I have thoroughly enjoyed so far. Greta figures, rules, scenario and company best re-introduction to wargaming you cold get after months off.

Initial thoughts being to finish off the armoured car and then start pushing over the river. Ken was a little isolated at the other ford with his Carlists, so hoping to pin the defenders of the next village, clear the woods opposite then spread out to link up with the Carlists. Any plan is better than none I guess. 

First move my Cavalry come out first and I decide to close assault the armoured car before the propaganda team can rally it. I roll some pretty poor dice though and I am pushed back whilst the armoured car is recovered and moves to the opposite bank of the river.

Undettered I push my tankettes forward and open up on the armoured car and it finally succumbs to overhwelming fire power. This is good news, however it is now blocking the ford! Ken fires on the Republican T26's with his own T26 with limited success.

I push the Nationalist armoured car forward and push the burning Republicna car off of the ford, I then get some movement and take the Legion to the edge of the river where they discover a ford and start a firefight with Republicans in the woods opposite.
I then get movement for my Morrocans and bite the bullet pushing them across the ford. Lets hope they get over before they are caught midstream in the open. No sooner have I said this than Robs Republican Card is drawn and the Regulares start to take casualties mid stream.
With a whole bunch of figures gathered at the ford its not the ideal point for Lonnie to roll a 10 for Republican aircraft! As usual the bombs thankfully miss but the Morrocans take a bit of a beating from the aircraft machine guns.
Next move the Legion charge forward but are unable to get into the cover of the woods, fortunately they take minimal casualties from Robs republicans. Its the HQ companies doing all the damage bizarely.
Ken is focusing all our artillery and mortar fire on the International Brigade troops which are now starting to arrive at the front line. 
Another round of firing from our T26 sees equally dismal results. Outnumbered 3-1 in tanks we really need to make a bit progress here.
There are some pretty funny event cards, a laundry card losing the Colours sees one of Robs companies on a -1 morale for the rest of the game.

We meanwhile get lucky with the event cards and get quite a bit of extra artillery fire, rolling 4 on a D4 for the number of rounds of artillery this could be pretty useful.

Republican infantry have crept forward to occupy the Cemetry in front of Kens Carlists, some accurate fire sees 2 casualties and a pin marker on the Carlists troops.
Meanwhile the Regulares have crossed the river but after being hit several more times are down to just 3 men.
The FT17 is slowly clanking forward and we use it as a point of reference for the artillery and quickly get some casualties on Robs troops occupying the first building in the village.
The Legion now charge the Republicans in the wood and push the first unit out with heavy casualties, they are also able to capture a good supply of ammo, heavy fire from the remaining Legion and Regulares puts 3 pin makers on the remaining company.
End of the turn and we use our spending money to buy two trucks to shift our reinforcements up, I love these very effective conversions.

The Republicans most effective units in the woods are now their HQ units, An exchange of heavy fire sees anarchist HQ destroyed and Robs PUME forced back, the Legion however pick up a pin marker, The Tankettes are now pushing along behind the wood to support Ken's Carlists.

The Tankettes are able to line up behind the cover of the woods and start to pour some fire into the cemetry and Lonnies Republicans are quickly starting to take casualties.
At this point Lonnie roles for another aircraft which again attacks the Carlists giving them further headaches.
Republican armour and the T26's fire twice each and knock out Kens T26, things look pretty grim as we have nothing to counter the Republican armour now except two dynamentero's still on the wrong side of the river.

My Morrocan Regulares push forward towards the village hoping to make inroads whilst the Republican armour is still occupied but well aimed fire from the village supported by a HMG decimates and pins the lead unit.
Rob's son Will is throwing some good dice for the Republicans, the famous bull which should be causing havoc however is wondering around the edge of the table bothering nobody.
My tankettes are in a great position to support Kens Carlists and are able to destroy the troops in the graveyard, unfortunately though without some anti tank capability Ken is going nowhere. 




At this point Ken and I had a conference, the Armour superiority of the Republicans outweighed our infantry superiority, with three battalions still to come on we had every chance of winning still but would need at leaat a whole days gaming just to move the troops up which was unlikely to provide a fun game for anyone so we decided to end the game here.

I have very throughly enjoyed the whole gaming experience, great fun, interesting rules, fantastic figures, thanks very much guys hope to game with you again soon.

Thanks for reading folks and until the next one stay safe!



11 comments:

  1. Some superb action in what looks an enjoyable game

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  2. A lovely looking game with excellent scenery, terrain and figures all on display.

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  3. Smashing stuff. SCW is a great conflict to game

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  4. I did. Thanks for an entertaining read. Those rules seem to deliver the goods.

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    Replies
    1. Definately, considerign whether I use them for Russian Civil War.

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  5. Great BATREP- i thoroughly enjoyed it! Thanks for sharing.

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