Wednesday, 4 June 2025

Polish Assault on the Reds in Ukraine 1919

I finally have enough Poles for a game and Chris agreed to let me put on a game at the Barn this Sunday. The light wasn't great so the Photos are not the best.

Very loosely based on History as I had to make some changes last minute.

In 1919 as Poland was emerging as "new" state the Red army had invaded Ukraine and kicked the Ukrainian Nationalists out and was massing in both Ukraine and Byelorussia to invade Poland. The Poles decided to strike first.
Our Game has a Bolshevik Airfield in Ukraine being used as a forming up and jump off location for the Red Army, at the opposite end of the table the Poles have captured a village from local Anarchists.

So whilst one battalion holds the village supported by a tank and a 105mm gun, 4 more Battalions with 3 guns advance on the Red concentrations supported by two regiments of lancers, 2 armoured cars and some air cover. On move 3 a further regiment of Cossacks will move in support.

The reds have a weak battalion with armoured car and gun occupying the airfield and the troops marching to concentrate there are 3 battalions of foot with 2 regiments of horse and a gun battery supported by a Tchanka. 

Meanwhile 2 battalions of Anarchists with a field gun attack the Poles holding their village. 

Numbers are fairly even with the Reds having slightly more foot and the Poles an extra cavalry regiment once it arrives. The Poles have the edge in troop quality but particularly are much stronger in artillery and air power. As they are attacking my thoughts were that this would even things out.
The Poles deploy on and move forward with the cavalry regiments flanking the 4 infantry battalions. No casualties yet.

The Reds are immediately in the position of having to change unit orders to try respond to the Polish attack and are only partly successful with many units continuing to march forward in column oblivious to the advancing Poles.

The Polish cavalry are the cream of their army and push forward aggressively on both flanks.
If the Reds can get organised they should be able to use the defences around the airfield to hold off the Poles on their left flank.
Using their own cavalry to counter the Poles, the Red cavalry is pushed to either flank, with one regiment passing through the airfield to get to the Polish Lancers.
 
The Red fighters look great but as they only came on the roll of a 6 did very little to support the forces of the Prolitariat.
Move 2 a pre-planned flight by a Polish fighter strikes at the advancing Russian artillery and gets lucky, the gun crew is wiped out and the Reds are already in trouble.
Chris marches his Anarchist Brigade out of the forest to re-take the entrenched vilage. A tough nut with the Polish battalion supported by a tank and a 105mm gun.
Mike has the Poles defending the village and has a spotter in front of the village allowing him to open fire before the anarchists get themselves in range to respond.
The Reds manage to change the orders for two battalion of foot and a regiment of horse and quickly get them formed from marchc column to line. At least they can defend themselves now.
The Polish cavalry however have advanced past the village and threaten the Anarchists flank, leaving Chris stuck in the open under fire but unwilling to advance with lancers on his open flank.
Two squadrons of Russian Imperial Guard Polish Lancers advance on the Anarchists who remain undecided on what to do about it. Maybe they are having a vote?
Just outside the treeline the Anarchists are in a poor position, no cover but not yet in small arms range of the village.
To add insult to injury the Poles get a fighter plane which strafes the Anarchists and drives one company off entirely.
On the Polish right the cavalry close and the Red armoured car advances outside the defences to get a good shot at the Polish foot.
Half the Polish foot is drilled matching the Reds the other half is regular, essentially great war veterans, these are a bit harder to deal with for the Reds.
A Napoleonic site of a column of cavalry banners flying and sabres drawn as the Red horse approach the trenches around the airfield.
The Red cavalry advance past fighters which would be more use in the air, unfortunately the fuel supplies have yet to arrive for the planned attack so they must sit on the ground looking nice.
Chris's anarchists are hit again by artillery and he manages a triple 6 to save them all, again we see how powerful the Polish artillery is and how the Reds struggle to cope with it.
On the right the artillery has hit the Red armoured car and destroyed it and also the fuel truck for the airfield. Fortunately for the Bolsheviki it missed their cavalry column.
The Poles advance across the line and with most of the artillery out of action there is not much the Reds can do about it as the cavalry for both sides thunder towards each other.
The same cant be said for the Reds who take steady atrition from the Polish artillery.
Finally a red aircraft makes an appearance, in line with Red game so far this completely misses the Polish artillery it is attacking and fails to stay on table.
The Poles in French Horizon blue French uniforms and Pike Grey Polish Legion uniforms are some of my favourites, so far they are almost untouched as the close to small arms range.
The Anarchist MG has pushed forward into range of the village whilst the rest of the Anarchists linger outside the wood tryign to decide what to do next.
The Poles meanwhile are organising for a sweep down on the Anarchsist's with their Lancers.
Opposing the Polish cavalry the Reds have massed their own horse who seem to have a lot of flags for some reason! 
Move 3 and the Regiment of Cossacks comes on table. Not really needed as it turns out I probably should have left them off but I schlepped up in the car for over an hour with them so....
Polish Lancers thunder into the Anarchists on the left of the Polish line.
The first of the right wing Polish cavalry engage with the reds and both sides take massive casualties
Through the centre the Cossacks advance into the crumbling Red lines. (For anyone confused at least 3 or more brigades of Cossacks deserted en-masse to the Poles and saw a fair bit of action) 
In the village the Anarchists score a hit with artillery on the Polish foot but Mike manages a double six saving throw, lucky bugger!
Almost time for the final assault and the Red lines are looking thin as the Poles advance.
Wha'ts left of the Polish lancers advance on the Red trenches, the two figures in the distance are all that remains of the Red cavalry regiment that took them on.
The Polish volunteers battalion has taken some punishment from the airfield defenders but advances past the burning armoured car for the final attack.
Left of centre the Erdhadt armoured car supports the Polish foot into a pretty damaged looking Bolshevik defence. The Reds are running out of troops
The left of the Red army is looking pretty sparse as both Cavalry regiments have fought each other to a stand still here too.
Most of the Anarchist have pulled back into the woods to fight another day. Possibly against the Reds next time who knows? The Poles have seen them off but at a high cost in casualties.

At this Point Chris the Bolshevik commander concedes defeat and we have a slightly earlier than planned finish.
We certainly got a result, a resounding victory for the Poles. The Cavalry for both sides had fought each other to a standstill but the Polish infantry and artillery were virtually untouched whilst the red infantry were on the verge of collapse. A historical result but a few lessons for me with game design for this period.

Polish artillery was too powerful, the forward observers allowed them to deploy out of range of the reds and pound them, this was made worse by their crews being better quality. In retrospect only the battery that was pre-deployed in the village should have had an OP as this had time to set up a field telephone to relay orders. Also whilst some of the Polish gunners were much better than the reds not all were. Maybe two regular crews and two drilled crews would be more appropriate. 

Also I probably shouldn't have allowed the Cossack regiment to come on table move 3, the Poles were already thrashing the Reds so this just made the situation worse. Lastly the Anarchists needed a couple more companies and another MG all of which I had hoped to have painted in time for the game but didn't manage. It was also pointed out to me that we didnt have much terrain on to block visibility or provide cover. A fair one which also impacted the game.

I think the Polish foot and horse were graded correctly, often Polish Cavalry Brigades were able to just about hold their own against red cavalry divisions. To be fair though I had planned to have a lot more reds, but when one of our players pulled out who has a large force of Reds I was a bit stuck.

A very fun game though a little too easy for the Poles in the end perhaps but I think everyone enjoyed it and its given us lots to consider for future Russo-Polish war games.

Thanks for stopping by.

Progress with 1919-20 Poles and Anarchists

With a game looming I have tried to get a bunch of figures completed.

Mainly Poles and Anarchists but a couple of red too.

These first two give me an extra commander and will finish off a base of reds and finish a new company, both from Copplestone's Back of Beyond range. I have used slightly different shades to the earlier Reds so they add some variety and scruffiness.

For the Anarchists I have these 5 ex Black Sea Sailors, known as the black death in WWW2 these troops had a good level of training and technical competence and as the Anarchists were not too far from their bases in south Ukraine on the Black Sae the Anarchists had plenty in their ranks. 2nd from right is Copplestone the other four are all STP Miniatures, a Russian company stocked by Empress int he UK and very nice. The black uniforms make these simple to paint.
These two Copplestone Partisans will also finish off a base of Anarchists and form a company along with the Sailors.
I have also started some Anarchist Cavalry, I want some of these to be usable as Reds when I don't need Partisans. These three will all do as Reds if I dont base them with more civilian troopers.

Centre is an STP horse and rider and to either side Scheltrum who have some really nice cavalry in particular. I plan at least 2 Sotnias of these.
Anarchist gun up next, standard Russian field gun by STP, the right hand figure is also STP whilst the left hand figure is an Empress Spanish Civil War gunner. Fits in just fine. The bits of khaki on the gun are supposed to be original paintwork showing through the locally painted black with some bullet splash top left. Must try harder I think.
I have enough STP and Empress crew for a further gun so will no doubt pick one up.
With these finished I have cracked on basing with lots of help from chum Steve Shann.

This base of Reds finishes another company. All Copplestone, I think the flag is an old flags for the lads.
Command base for my next Anarchist company, STP Officer, Copplestone standard bearer and Studio Siberia flag.
This Anarchist Officer is based on Fedir Shcus a lovely character manufactured by Giants in Miniature.
A Polish officer of the Kingdom of Poland Army for my next battalion. Great War Miniature with Studio Siberia head swap.
The earlier Anarchist gun and crew with a third gunner added. STP Naval Gunner with Khaki Army Gymnastirka.
A new company of Anarchists from the Earlier painted Partisans,  Real mix of miniatures in this shot with 5 WW2 Warlord Partisans and one each STP, Copplestone and Woodbine Miniatures.
And more Poles, mainly Great War, 3rd from left Battle Honours and last figure with a Studio Siberia Polish cap.
This Company probably the last Poles I will get finished for the Game, again mainly Great War, 2nd from left is Battle Honours three figures have Studio Siberia Head swaps.

Last push before our game with Reds, Anarchists and a Pole completed

This Red Officer has a slightly different Uniform adding more variety and scruffiness to my Bolsheviki.
A couple more Reds gives me some more options when building Companies. I think the Officer is a Warlord figure, the Kneeling chap is Copplestone. 
This Pole is an existing Regimental Officer from many years ago, rebased to match current figures. He is actually a Zulu War Redoubt Lancer with a ACW cap believe it or not.
Lastly a company of Anarchists, mainly Black Sea sailors these last will allow me to add companies of sailors to my Red Army.

That's it, these are boxed up for the game now, hope you liked them.

Thanks for stopping by.